Remove ConnectToHost auto try NetID feature, Reimplemented as server send new NetID
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using MegaCrit.Sts2.Core.Multiplayer.Transport.ENet;
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// ReSharper disable InconsistentNaming
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namespace SlayTheSpire2.LAN.Multiplayer.Models
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{
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public struct ENetLanHandshakeResponse
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{
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public ENetHandshakeStatus status;
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public ulong netId;
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public ulong newNetId;
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}
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}
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