Fixed LAN UI error after game end
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@@ -15,15 +15,10 @@ namespace SlayTheSpire2.LAN.Multiplayer.Components
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{
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private static readonly string ScenePath = SceneHelper.GetScenePath("screens/multiplayer_host_submenu");
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public static LanMultiplayerHostSubmenu? Instance { get; private set; }
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private Control? _loadingOverlay;
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public new static NMultiplayerHostSubmenu? Create()
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public new static LanMultiplayerHostSubmenu? Create()
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{
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if (IsInstanceValid(Instance))
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return Instance;
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if (TestMode.IsOn)
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return null;
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@@ -41,8 +36,6 @@ namespace SlayTheSpire2.LAN.Multiplayer.Components
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multiplayerHostSubmenu.QueueFree();
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Instance = lanMultiplayerHostSubmenu;
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return lanMultiplayerHostSubmenu;
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}
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@@ -1,5 +1,4 @@
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using Godot;
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using HarmonyLib;
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using HarmonyLib;
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using MegaCrit.Sts2.Core.Helpers;
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using MegaCrit.Sts2.Core.Nodes.Screens.MainMenu;
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using SlayTheSpire2.LAN.Multiplayer.Components;
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@@ -16,9 +15,12 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
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{
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if (type == typeof(LanMultiplayerHostSubmenu))
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{
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if (!GodotObject.IsInstanceValid(LanMultiplayerHostSubmenu.Instance))
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var lanMultiplayerHostSubmenu =
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__instance.GetNodeOrNull<LanMultiplayerHostSubmenu>("LANMultiplayerHostSubmenu");
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if (lanMultiplayerHostSubmenu == null)
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{
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var lanMultiplayerHostSubmenu = LanMultiplayerHostSubmenu.Create();
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lanMultiplayerHostSubmenu = LanMultiplayerHostSubmenu.Create();
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if (lanMultiplayerHostSubmenu != null)
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{
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@@ -30,7 +32,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
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}
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else
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{
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__result = LanMultiplayerHostSubmenu.Instance;
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__result = lanMultiplayerHostSubmenu;
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}
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return false;
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@@ -4,8 +4,8 @@
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AssemblyVersion>1.6.0.0</AssemblyVersion>
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<FileVersion>1.6.0.0</FileVersion>
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<AssemblyVersion>1.6.1.0</AssemblyVersion>
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<FileVersion>1.6.1.0</FileVersion>
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</PropertyGroup>
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<ItemGroup>
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@@ -14,16 +14,16 @@
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>V:\Slay.the.Spire.2\data_sts2_windows_x86_64\0Harmony.dll</HintPath>
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<HintPath>V:\SteamLibrary\steamapps\common\Slay the Spire 2\data_sts2_windows_x86_64\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="GodotSharp">
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<HintPath>V:\Slay.the.Spire.2\data_sts2_windows_x86_64\GodotSharp.dll</HintPath>
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<HintPath>V:\SteamLibrary\steamapps\common\Slay the Spire 2\data_sts2_windows_x86_64\GodotSharp.dll</HintPath>
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</Reference>
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<Reference Include="Steamworks.NET">
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<HintPath>V:\Slay.the.Spire.2\data_sts2_windows_x86_64\Steamworks.NET.dll</HintPath>
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<HintPath>V:\SteamLibrary\steamapps\common\Slay the Spire 2\data_sts2_windows_x86_64\Steamworks.NET.dll</HintPath>
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</Reference>
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<Reference Include="sts2">
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<HintPath>V:\Slay.the.Spire.2\data_sts2_windows_x86_64\sts2.dll</HintPath>
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<HintPath>V:\SteamLibrary\steamapps\common\Slay the Spire 2\data_sts2_windows_x86_64\sts2.dll</HintPath>
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</Reference>
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</ItemGroup>
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