Format merge pull request

This commit is contained in:
kmyuhkyuk
2026-03-24 09:24:47 +08:00
parent 36aea85870
commit ddb56fd903
@@ -1,5 +1,6 @@
using Godot;
using HarmonyLib;
using MegaCrit.Sts2.Core.Logging;
using MegaCrit.Sts2.Core.Nodes.Screens.Overlays;
// ReSharper disable UnusedMember.Global
@@ -7,23 +8,21 @@ using MegaCrit.Sts2.Core.Nodes.Screens.Overlays;
namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
{
[HarmonyPatch("MegaCrit.Sts2.Core.Nodes.Screens.Overlays.NOverlayStack", "Remove")]
[HarmonyPatch(typeof(NOverlayStack), "Remove")]
internal class NOverlayStackRemovePatch
{
private static bool Prefix(object __instance, object screen)
{
var overlay = screen as GodotObject;
if (overlay == null || !GodotObject.IsInstanceValid(overlay))
private static bool Prefix(NOverlayStack __instance, IOverlayScreen screen)
{
if (screen is not GodotObject overlay || !GodotObject.IsInstanceValid(overlay))
return false;
}
var connections = overlay.GetSignalConnectionList("Completed");
foreach (var connection in connections)
{
if (connection["callable"].AsCallable().Target == __instance)
{
GD.Print("NOverlayStack.Remove called twice, preventing crash.");
Log.Debug("NOverlayStack.Remove called twice, preventing crash.");
return false;
}
}