Fixed LAN new save file first connection client will black screen
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@@ -22,7 +22,10 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs
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{
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{
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if (!RunManager.Instance.ShouldSave || (RunManager.Instance.NetService.Type != NetGameType.Singleplayer &&
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if (!RunManager.Instance.ShouldSave || (RunManager.Instance.NetService.Type != NetGameType.Singleplayer &&
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RunManager.Instance.NetService.Type != NetGameType.Host))
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RunManager.Instance.NetService.Type != NetGameType.Host))
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{
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__result = Task.CompletedTask;
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return false;
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return false;
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}
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__result = TaskHelper.RunSafely(SaveRun(__instance, preFinishedRoom, ____forceSynchronous, ____saveStore,
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__result = TaskHelper.RunSafely(SaveRun(__instance, preFinishedRoom, ____forceSynchronous, ____saveStore,
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___Saved));
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___Saved));
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@@ -4,8 +4,8 @@
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<AssemblyVersion>1.2.0.0</AssemblyVersion>
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<AssemblyVersion>1.2.1.0</AssemblyVersion>
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<FileVersion>1.2.0.0</FileVersion>
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<FileVersion>1.2.1.0</FileVersion>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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