Fixed LAN new save file first connection client will black screen

This commit is contained in:
kmyuhkyuk
2026-03-09 12:57:14 +08:00
parent b2a9ff695c
commit e4b28c0284
2 changed files with 5 additions and 2 deletions
@@ -22,7 +22,10 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs
{ {
if (!RunManager.Instance.ShouldSave || (RunManager.Instance.NetService.Type != NetGameType.Singleplayer && if (!RunManager.Instance.ShouldSave || (RunManager.Instance.NetService.Type != NetGameType.Singleplayer &&
RunManager.Instance.NetService.Type != NetGameType.Host)) RunManager.Instance.NetService.Type != NetGameType.Host))
{
__result = Task.CompletedTask;
return false; return false;
}
__result = TaskHelper.RunSafely(SaveRun(__instance, preFinishedRoom, ____forceSynchronous, ____saveStore, __result = TaskHelper.RunSafely(SaveRun(__instance, preFinishedRoom, ____forceSynchronous, ____saveStore,
___Saved)); ___Saved));
@@ -4,8 +4,8 @@
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<AssemblyVersion>1.2.0.0</AssemblyVersion> <AssemblyVersion>1.2.1.0</AssemblyVersion>
<FileVersion>1.2.0.0</FileVersion> <FileVersion>1.2.1.0</FileVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>