[FL-3479] Desktop: more favorites, configurable dummy mode (#2972)

* Desktop: more favorite app shortcuts
* Making PVS happy
* Desktop settings submenu fix

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov
2023-08-23 21:26:47 +09:00
committed by GitHub
co-authored by あく
parent dc7517e5fd
commit 15f92f765d
12 changed files with 244 additions and 97 deletions
@@ -1,22 +1,25 @@
#pragma once
typedef enum {
DesktopMainEventLock,
DesktopMainEventOpenLockMenu,
DesktopMainEventOpenArchive,
DesktopMainEventOpenFavoritePrimary,
DesktopMainEventOpenFavoriteSecondary,
DesktopMainEventOpenFavoriteLeftShort,
DesktopMainEventOpenFavoriteLeftLong,
DesktopMainEventOpenFavoriteRightShort,
DesktopMainEventOpenFavoriteRightLong,
DesktopMainEventOpenMenu,
DesktopMainEventOpenDebug,
DesktopMainEventOpenPassport,
DesktopMainEventOpenPowerOff,
DesktopMainEventOpenGame,
DesktopMainEventOpenClock,
DesktopMainEventOpenMusicPlayer,
DesktopDummyEventOpenLeft,
DesktopDummyEventOpenDown,
DesktopDummyEventOpenOk,
DesktopLockedEventUnlocked,
DesktopLockedEventUpdate,
DesktopLockedEventShowPinInput,
DesktopLockedEventDoorsClosed,
DesktopPinInputEventResetWrongPinLabel,
DesktopPinInputEventUnlocked,
@@ -99,6 +99,7 @@ void desktop_view_locked_update(DesktopViewLocked* locked_view) {
if(view_state == DesktopViewLockedStateDoorsClosing &&
!desktop_view_locked_doors_move(model)) {
locked_view->callback(DesktopLockedEventDoorsClosed, locked_view->context);
model->view_state = DesktopViewLockedStateLocked;
} else if(view_state == DesktopViewLockedStateLockedHintShown) {
model->view_state = DesktopViewLockedStateLocked;
@@ -59,28 +59,32 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenArchive, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
main_view->callback(DesktopMainEventOpenFavoriteLeftShort, main_view->context);
}
// Right key is handled by animation manager
// Right key short is handled by animation manager
} else if(event->type == InputTypeLong) {
if(event->key == InputKeyDown) {
if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventLock, main_view->context);
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenDebug, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
main_view->callback(DesktopMainEventOpenFavoriteLeftLong, main_view->context);
} else if(event->key == InputKeyRight) {
main_view->callback(DesktopMainEventOpenFavoriteRightLong, main_view->context);
}
}
} else {
if(event->type == InputTypeShort) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopMainEventOpenGame, main_view->context);
main_view->callback(DesktopDummyEventOpenOk, main_view->context);
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenMusicPlayer, main_view->context);
main_view->callback(DesktopDummyEventOpenDown, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenClock, main_view->context);
main_view->callback(DesktopDummyEventOpenLeft, main_view->context);
}
// Right key is handled by animation manager
// Right key short is handled by animation manager
}
}