[FL-3479] Desktop: more favorites, configurable dummy mode (#2972)
* Desktop: more favorite app shortcuts * Making PVS happy * Desktop settings submenu fix Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,22 +1,25 @@
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#pragma once
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typedef enum {
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DesktopMainEventLock,
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DesktopMainEventOpenLockMenu,
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DesktopMainEventOpenArchive,
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DesktopMainEventOpenFavoritePrimary,
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DesktopMainEventOpenFavoriteSecondary,
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DesktopMainEventOpenFavoriteLeftShort,
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DesktopMainEventOpenFavoriteLeftLong,
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DesktopMainEventOpenFavoriteRightShort,
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DesktopMainEventOpenFavoriteRightLong,
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DesktopMainEventOpenMenu,
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DesktopMainEventOpenDebug,
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DesktopMainEventOpenPassport,
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DesktopMainEventOpenPowerOff,
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DesktopMainEventOpenGame,
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DesktopMainEventOpenClock,
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DesktopMainEventOpenMusicPlayer,
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DesktopDummyEventOpenLeft,
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DesktopDummyEventOpenDown,
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DesktopDummyEventOpenOk,
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DesktopLockedEventUnlocked,
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DesktopLockedEventUpdate,
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DesktopLockedEventShowPinInput,
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DesktopLockedEventDoorsClosed,
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DesktopPinInputEventResetWrongPinLabel,
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DesktopPinInputEventUnlocked,
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@@ -99,6 +99,7 @@ void desktop_view_locked_update(DesktopViewLocked* locked_view) {
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if(view_state == DesktopViewLockedStateDoorsClosing &&
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!desktop_view_locked_doors_move(model)) {
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locked_view->callback(DesktopLockedEventDoorsClosed, locked_view->context);
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model->view_state = DesktopViewLockedStateLocked;
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} else if(view_state == DesktopViewLockedStateLockedHintShown) {
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model->view_state = DesktopViewLockedStateLocked;
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@@ -59,28 +59,32 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenArchive, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
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main_view->callback(DesktopMainEventOpenFavoriteLeftShort, main_view->context);
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}
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// Right key is handled by animation manager
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// Right key short is handled by animation manager
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} else if(event->type == InputTypeLong) {
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if(event->key == InputKeyDown) {
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if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventLock, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenDebug, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
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main_view->callback(DesktopMainEventOpenFavoriteLeftLong, main_view->context);
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} else if(event->key == InputKeyRight) {
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main_view->callback(DesktopMainEventOpenFavoriteRightLong, main_view->context);
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}
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}
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} else {
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopMainEventOpenGame, main_view->context);
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main_view->callback(DesktopDummyEventOpenOk, main_view->context);
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenMusicPlayer, main_view->context);
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main_view->callback(DesktopDummyEventOpenDown, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenClock, main_view->context);
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main_view->callback(DesktopDummyEventOpenLeft, main_view->context);
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}
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// Right key is handled by animation manager
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// Right key short is handled by animation manager
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}
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}
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