Add File Naming setting for more detailed naming (#3002)
* added filename mode setting * added furi_flag checks for when filename_mode is set * changed naming for ibutton, lfrfid and subghz * requested changes from PR * Lib: gather all naming bits and pieces under name generator module. Properly bump api version. FuriHal: fix RTC flag enum. * PR requested changes * bug fix for arg type * added functionality for other application scenes * Lib: cleanup name generator API, simplify usage. Sync API symbols. * Lib: proper size type in name_generator. Cleanup. * FuriHal: cleanup rtc api usage across firmware Co-authored-by: あく <alleteam@gmail.com>
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@@ -195,7 +195,8 @@ bool ibutton_load_key(iButton* ibutton) {
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bool ibutton_select_and_load_key(iButton* ibutton) {
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DialogsFileBrowserOptions browser_options;
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dialog_file_browser_set_basic_options(&browser_options, IBUTTON_APP_EXTENSION, &I_ibutt_10px);
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dialog_file_browser_set_basic_options(
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&browser_options, IBUTTON_APP_FILENAME_EXTENSION, &I_ibutt_10px);
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browser_options.base_path = IBUTTON_APP_FOLDER;
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if(furi_string_empty(ibutton->file_path)) {
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@@ -29,7 +29,8 @@
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#include "scenes/ibutton_scene.h"
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#define IBUTTON_APP_FOLDER ANY_PATH("ibutton")
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#define IBUTTON_APP_EXTENSION ".ibtn"
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#define IBUTTON_APP_FILENAME_PREFIX "iBtn"
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#define IBUTTON_APP_FILENAME_EXTENSION ".ibtn"
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#define IBUTTON_KEY_NAME_SIZE 22
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@@ -1,6 +1,6 @@
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#include "../ibutton_i.h"
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#include <toolbox/random_name.h>
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#include <toolbox/name_generator.h>
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#include <toolbox/path.h>
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#include <dolphin/dolphin.h>
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@@ -17,7 +17,8 @@ void ibutton_scene_save_name_on_enter(void* context) {
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const bool is_new_file = furi_string_empty(ibutton->file_path);
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if(is_new_file) {
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set_random_name(ibutton->key_name, IBUTTON_KEY_NAME_SIZE);
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name_generator_make_auto(
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ibutton->key_name, IBUTTON_KEY_NAME_SIZE, IBUTTON_APP_FILENAME_PREFIX);
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}
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text_input_set_header_text(text_input, "Name the key");
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@@ -29,8 +30,8 @@ void ibutton_scene_save_name_on_enter(void* context) {
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IBUTTON_KEY_NAME_SIZE,
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is_new_file);
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ValidatorIsFile* validator_is_file =
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validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, ibutton->key_name);
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ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
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IBUTTON_APP_FOLDER, IBUTTON_APP_FILENAME_EXTENSION, ibutton->key_name);
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text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
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@@ -48,7 +49,7 @@ bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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"%s/%s%s",
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IBUTTON_APP_FOLDER,
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ibutton->key_name,
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IBUTTON_APP_EXTENSION);
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IBUTTON_APP_FILENAME_EXTENSION);
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if(ibutton_save_key(ibutton)) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
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