Documentation: fixed outdated naming (#1518)
* Documentation: fixed outdated naming: changed outdated naming in assets/dolphin/ReadMe. `essential -> blocking` * Updated naming convencion in assets/ReadMe file and assets/dolphin/ReadMe file Co-authored-by: あく <alleteam@gmail.com>
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				| @ -38,10 +38,10 @@ Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipeline | |||||||
| Don't include assets that you are not using, compiler is not going to strip unused assets. | Don't include assets that you are not using, compiler is not going to strip unused assets. | ||||||
| 
 | 
 | ||||||
| # Structure | # Structure | ||||||
| 
 | - `compiled`            - Output folder made for compiled assets, after building project, in `build` directory. | ||||||
| - `compiled`            - Output folder for compiled assets. | - `dolphin`             - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory. | ||||||
| - `dolphin`             - Dolphin game assets sources. Goes to `compiled` and `resources` folders. | - `icons`               - Icons sources. Goes to `compiled` folder in `build` directory. | ||||||
| - `icons`               - Icons sources. Goes to `compiled` folder. | - `protobuf`            - Protobuf sources. Goes to `compiled` folder in `build` directory. | ||||||
| - `protobuf`            - Protobuf sources. Goes to `compiled` folder. |  | ||||||
| - `resources`           - Assets that is going to be provisioned to SD card. | - `resources`           - Assets that is going to be provisioned to SD card. | ||||||
| - `slideshow`           - One-time slideshows for desktop | - `slideshow`           - One-time slideshows for desktop | ||||||
|  | - `unit_tests`          - Some pre-defined signals for testing purposes. | ||||||
|  | |||||||
| @ -2,7 +2,7 @@ | |||||||
| 
 | 
 | ||||||
| Dolphin assets are split into 3 parts: | Dolphin assets are split into 3 parts: | ||||||
| 
 | 
 | ||||||
| - essential - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_essential.[h,c]`. | - blocking - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_blocking.[h,c]`. | ||||||
| - internal  - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`. | - internal  - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`. | ||||||
| - external  - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card. | - external  - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card. | ||||||
| 
 | 
 | ||||||
| @ -10,7 +10,7 @@ Dolphin assets are split into 3 parts: | |||||||
| 
 | 
 | ||||||
| - `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin. | - `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin. | ||||||
| - `meta.txt`     - contains data that describes how animation is drawn. | - `meta.txt`     - contains data that describes how animation is drawn. | ||||||
| - `frame_X.bm`   - Flipper Compressed Bitmap. | - `frame_X.png`  - animation frame. | ||||||
| 
 | 
 | ||||||
| ## File manifest.txt | ## File manifest.txt | ||||||
| 
 | 
 | ||||||
|  | |||||||
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