ELF-loader: wait for notification to complete on app exit (#2335)
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				| @ -394,8 +394,8 @@ int32_t snake_game_app(void* p) { | ||||
|         release_mutex(&state_mutex, snake_state); | ||||
|     } | ||||
| 
 | ||||
|     // Wait for all notifications to be played and return backlight to normal state
 | ||||
|     notification_message_block(notification, &sequence_display_backlight_enforce_auto); | ||||
|     // Return backlight to normal state
 | ||||
|     notification_message(notification, &sequence_display_backlight_enforce_auto); | ||||
| 
 | ||||
|     furi_timer_free(timer); | ||||
|     view_port_enabled_set(view_port, false); | ||||
|  | ||||
| @ -1,5 +1,6 @@ | ||||
| #include "flipper_application.h" | ||||
| #include "elf/elf_file.h" | ||||
| #include <notification/notification_messages.h> | ||||
| 
 | ||||
| #define TAG "fapp" | ||||
| 
 | ||||
| @ -95,6 +96,15 @@ static int32_t flipper_application_thread(void* context) { | ||||
|     elf_file_pre_run(last_loaded_app->elf); | ||||
|     int32_t result = elf_file_run(last_loaded_app->elf, context); | ||||
|     elf_file_post_run(last_loaded_app->elf); | ||||
| 
 | ||||
|     // wait until all notifications from RAM are completed
 | ||||
|     NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION); | ||||
|     const NotificationSequence sequence_empty = { | ||||
|         NULL, | ||||
|     }; | ||||
|     notification_message_block(notifications, &sequence_empty); | ||||
|     furi_record_close(RECORD_NOTIFICATION); | ||||
| 
 | ||||
|     return result; | ||||
| } | ||||
| 
 | ||||
|  | ||||
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	 Sergey Gavrilov
						Sergey Gavrilov