[FL-2837][FL-3270] Loader refaptoring: second encounter (#2779)

* Core: rename internal FlipperApplication to FlipperInternalApplication
* FAP Loader: move load_name_and_icon to flipper_application library
* Loader menu: rework api
* View holder: move to gui service
* Loader: simple "loading" worker
* Loader: applications dialog
* Loader: fapping
* Update f18 api
* Apps: remove fap_loader
* Libs, flipper application: store args, rename thread allocation
* Loader: error handling
* Apps: use loader error handling
* Loader: documentation
* FBT: accomodate loader
* Loader: do not raise gui error if loader is locked
* Archive: accomodate loader
* Loader: fix loading message
* Flipper: drop some old dolphin legacy
* Loader: generalize error construction

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Sergey Gavrilov
2023-06-23 21:01:40 +09:00
committed by GitHub
co-authored by Aleksandr Kutuzov
parent 4ddfe05a59
commit 761a14e6e2
32 changed files with 723 additions and 581 deletions
+1 -1
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@@ -1,7 +1,7 @@
#pragma once
#include "dialogs.h"
#include "dialogs_message.h"
#include "view_holder.h"
#include <gui/view_holder.h>
#include <gui/modules/file_browser.h>
#ifdef __cplusplus
-158
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@@ -1,158 +0,0 @@
#include "view_holder.h"
#include <gui/view_i.h>
#define TAG "ViewHolder"
struct ViewHolder {
View* view;
ViewPort* view_port;
Gui* gui;
FreeCallback free_callback;
void* free_context;
BackCallback back_callback;
void* back_context;
uint8_t ongoing_input;
};
static void view_holder_draw_callback(Canvas* canvas, void* context);
static void view_holder_input_callback(InputEvent* event, void* context);
ViewHolder* view_holder_alloc() {
ViewHolder* view_holder = malloc(sizeof(ViewHolder));
view_holder->view_port = view_port_alloc();
view_port_draw_callback_set(view_holder->view_port, view_holder_draw_callback, view_holder);
view_port_input_callback_set(view_holder->view_port, view_holder_input_callback, view_holder);
view_port_enabled_set(view_holder->view_port, false);
return view_holder;
}
void view_holder_free(ViewHolder* view_holder) {
furi_assert(view_holder);
if(view_holder->gui) {
gui_remove_view_port(view_holder->gui, view_holder->view_port);
}
view_port_free(view_holder->view_port);
if(view_holder->free_callback) {
view_holder->free_callback(view_holder->free_context);
}
free(view_holder);
}
void view_holder_set_view(ViewHolder* view_holder, View* view) {
furi_assert(view_holder);
if(view_holder->view) {
if(view_holder->view->exit_callback) {
view_holder->view->exit_callback(view_holder->view->context);
}
view_set_update_callback(view_holder->view, NULL);
view_set_update_callback_context(view_holder->view, NULL);
}
view_holder->view = view;
if(view_holder->view) {
view_set_update_callback(view_holder->view, view_holder_update);
view_set_update_callback_context(view_holder->view, view_holder);
if(view_holder->view->enter_callback) {
view_holder->view->enter_callback(view_holder->view->context);
}
}
}
void view_holder_set_free_callback(
ViewHolder* view_holder,
FreeCallback free_callback,
void* free_context) {
furi_assert(view_holder);
view_holder->free_callback = free_callback;
view_holder->free_context = free_context;
}
void* view_holder_get_free_context(ViewHolder* view_holder) {
return view_holder->free_context;
}
void view_holder_set_back_callback(
ViewHolder* view_holder,
BackCallback back_callback,
void* back_context) {
furi_assert(view_holder);
view_holder->back_callback = back_callback;
view_holder->back_context = back_context;
}
void view_holder_attach_to_gui(ViewHolder* view_holder, Gui* gui) {
furi_assert(gui);
furi_assert(view_holder);
view_holder->gui = gui;
gui_add_view_port(gui, view_holder->view_port, GuiLayerFullscreen);
}
void view_holder_start(ViewHolder* view_holder) {
view_port_enabled_set(view_holder->view_port, true);
}
void view_holder_stop(ViewHolder* view_holder) {
while(view_holder->ongoing_input) furi_delay_tick(1);
view_port_enabled_set(view_holder->view_port, false);
}
void view_holder_update(View* view, void* context) {
furi_assert(view);
furi_assert(context);
ViewHolder* view_holder = context;
if(view == view_holder->view) {
view_port_update(view_holder->view_port);
}
}
static void view_holder_draw_callback(Canvas* canvas, void* context) {
ViewHolder* view_holder = context;
if(view_holder->view) {
view_draw(view_holder->view, canvas);
}
}
static void view_holder_input_callback(InputEvent* event, void* context) {
ViewHolder* view_holder = context;
uint8_t key_bit = (1 << event->key);
if(event->type == InputTypePress) {
view_holder->ongoing_input |= key_bit;
} else if(event->type == InputTypeRelease) {
view_holder->ongoing_input &= ~key_bit;
} else if(!(view_holder->ongoing_input & key_bit)) {
FURI_LOG_W(
TAG,
"non-complementary input, discarding key: %s, type: %s",
input_get_key_name(event->key),
input_get_type_name(event->type));
return;
}
bool is_consumed = false;
if(view_holder->view) {
is_consumed = view_input(view_holder->view, event);
}
if(!is_consumed && event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
if(view_holder->back_callback) {
view_holder->back_callback(view_holder->back_context);
}
}
}
}
@@ -1,98 +0,0 @@
#pragma once
#include <gui/view.h>
#include <gui/gui.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ViewHolder ViewHolder;
/**
* @brief Free callback type
*/
typedef void (*FreeCallback)(void* free_context);
/**
* @brief Back callback type
* @warning comes from GUI thread
*/
typedef void (*BackCallback)(void* back_context);
/**
* @brief Allocate ViewHolder
* @return pointer to ViewHolder instance
*/
ViewHolder* view_holder_alloc();
/**
* @brief Free ViewHolder and call Free callback
* @param view_holder pointer to ViewHolder
*/
void view_holder_free(ViewHolder* view_holder);
/**
* @brief Set view for ViewHolder
*
* @param view_holder ViewHolder instance
* @param view View instance
*/
void view_holder_set_view(ViewHolder* view_holder, View* view);
/**
* @brief Set Free callback
*
* @param view_holder ViewHolder instance
* @param free_callback callback pointer
* @param free_context callback context
*/
void view_holder_set_free_callback(
ViewHolder* view_holder,
FreeCallback free_callback,
void* free_context);
/**
* @brief Free callback context getter. Useful if your Free callback is a module destructor, so you can get an instance of the module using this method.
*
* @param view_holder ViewHolder instance
* @return void* free callback context
*/
void* view_holder_get_free_context(ViewHolder* view_holder);
void view_holder_set_back_callback(
ViewHolder* view_holder,
BackCallback back_callback,
void* back_context);
/**
* @brief Attach ViewHolder to GUI
*
* @param view_holder ViewHolder instance
* @param gui GUI instance to attach to
*/
void view_holder_attach_to_gui(ViewHolder* view_holder, Gui* gui);
/**
* @brief Enable view processing
*
* @param view_holder
*/
void view_holder_start(ViewHolder* view_holder);
/**
* @brief Disable view processing
*
* @param view_holder
*/
void view_holder_stop(ViewHolder* view_holder);
/** View Update Handler
* @param view, View Instance
* @param context, ViewHolder instance
*/
void view_holder_update(View* view, void* context);
#ifdef __cplusplus
}
#endif