[FL-1388] Passport portraits (#506)
* new passport pics, 3 stages with 3 moods each * removed magic const
| @ -3,6 +3,10 @@ | ||||
| #include <api-hal-version.h> | ||||
| #include "dolphin/dolphin.h" | ||||
| #include "dolphin/dolphin_state.h" | ||||
| #include "math.h" | ||||
| 
 | ||||
| #define MOODS_TOTAL 3 | ||||
| #define BUTTHURT_MAX 3 | ||||
| 
 | ||||
| typedef enum { | ||||
|     EventTypeTick, | ||||
| @ -17,7 +21,21 @@ typedef struct { | ||||
| } AppEvent; | ||||
| 
 | ||||
| // Moods, corresponding to butthurt level. (temp, unclear about max level)
 | ||||
| static const char* mood_strings[5] = {[0] = "Normal", [1] = "Ok", [2] = "Sad", [3] = "Angry"}; | ||||
| static const char* mood_strings[MOODS_TOTAL] = {[0] = "Happy", [1] = "Ok", [2] = "Bad"}; | ||||
| 
 | ||||
| static const IconName portrait_happy[BUTTHURT_MAX] = { | ||||
|     I_passport_happy1_43x45, | ||||
|     I_passport_happy2_43x45, | ||||
|     I_passport_happy3_43x45}; | ||||
| static const IconName portrait_ok[BUTTHURT_MAX] = { | ||||
|     I_passport_okay1_43x45, | ||||
|     I_passport_okay2_43x45, | ||||
|     I_passport_okay3_43x45}; | ||||
| static const IconName portrait_bad[BUTTHURT_MAX] = { | ||||
|     I_passport_bad1_43x45, | ||||
|     I_passport_bad2_43x45, | ||||
|     I_passport_bad3_43x45}; | ||||
| static const IconName* portraits[MOODS_TOTAL] = {portrait_happy, portrait_ok, portrait_bad}; | ||||
| 
 | ||||
| static void input_callback(InputEvent* input_event, void* ctx) { | ||||
|     osMessageQueueId_t event_queue = ctx; | ||||
| @ -33,11 +51,12 @@ static void render_callback(Canvas* canvas, void* ctx) { | ||||
|     char level[20]; | ||||
|     char mood[32]; | ||||
| 
 | ||||
|     uint32_t butthurt = dolphin_state_get_butthurt(state); | ||||
|     uint32_t butthurt = CLAMP(dolphin_state_get_butthurt(state), BUTTHURT_MAX - 1, 0); | ||||
|     uint32_t current_level = dolphin_state_get_level(state); | ||||
|     uint32_t prev_cap = dolphin_state_xp_to_levelup(state, current_level - 1, false); | ||||
|     uint32_t exp = (dolphin_state_xp_to_levelup(state, current_level, true) * 63) / | ||||
|                    (dolphin_state_xp_to_levelup(state, current_level, false) - prev_cap); | ||||
|     uint8_t portrait_level = CLAMP(floor(current_level / 14), MOODS_TOTAL - 1, 0); | ||||
| 
 | ||||
|     canvas_clear(canvas); | ||||
| 
 | ||||
| @ -56,7 +75,7 @@ static void render_callback(Canvas* canvas, void* ctx) { | ||||
|     canvas_draw_line(canvas, 53, 5, 55, 7); | ||||
| 
 | ||||
|     // portrait
 | ||||
|     canvas_draw_icon_name(canvas, 14, 11, I_DolphinOkay_41x43); | ||||
|     canvas_draw_icon_name(canvas, 10, 9, portraits[butthurt][portrait_level]); | ||||
|     canvas_draw_line(canvas, 59, 18, 124, 18); | ||||
|     canvas_draw_line(canvas, 59, 31, 124, 31); | ||||
|     canvas_draw_line(canvas, 59, 44, 124, 44); | ||||
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