[FL-2237] Fix animation frame order, increase its max size (#976)
* [FL-2237] Fix animation frame order, increase its max size * Make frame_order variable sized
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				| @ -26,7 +26,7 @@ typedef struct { | |||||||
|     const FrameBubble* const* frame_bubble_sequences; |     const FrameBubble* const* frame_bubble_sequences; | ||||||
|     uint8_t frame_bubble_sequences_count; |     uint8_t frame_bubble_sequences_count; | ||||||
|     const Icon icon_animation; |     const Icon icon_animation; | ||||||
|     uint8_t frame_order[20]; |     const uint8_t* frame_order; | ||||||
|     uint8_t passive_frames; |     uint8_t passive_frames; | ||||||
|     uint8_t active_frames; |     uint8_t active_frames; | ||||||
|     uint8_t active_cycles; |     uint8_t active_cycles; | ||||||
|  | |||||||
| @ -209,6 +209,9 @@ static void animation_storage_free_animation(BubbleAnimation** animation) { | |||||||
|     if(*animation) { |     if(*animation) { | ||||||
|         animation_storage_free_bubbles(*animation); |         animation_storage_free_bubbles(*animation); | ||||||
|         animation_storage_free_frames(*animation); |         animation_storage_free_frames(*animation); | ||||||
|  |         if((*animation)->frame_order) { | ||||||
|  |             free((void*)(*animation)->frame_order); | ||||||
|  |         } | ||||||
|         free(*animation); |         free(*animation); | ||||||
|         *animation = NULL; |         *animation = NULL; | ||||||
|     } |     } | ||||||
| @ -268,7 +271,24 @@ static bool animation_storage_load_frames( | |||||||
|     uint32_t* frame_order, |     uint32_t* frame_order, | ||||||
|     uint8_t width, |     uint8_t width, | ||||||
|     uint8_t height) { |     uint8_t height) { | ||||||
|     uint16_t frame_order_size = animation->passive_frames + animation->active_frames; |     uint16_t frame_order_count = animation->passive_frames + animation->active_frames; | ||||||
|  | 
 | ||||||
|  |     /* The frames should go in order (0...N), without omissions */ | ||||||
|  |     size_t max_frame_count = 0; | ||||||
|  |     for(int i = 0; i < frame_order_count; ++i) { | ||||||
|  |         max_frame_count = MAX(max_frame_count, frame_order[i]); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if((max_frame_count >= frame_order_count) || (max_frame_count >= 256 /* max uint8_t */)) { | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     Icon* icon = (Icon*)&animation->icon_animation; | ||||||
|  |     FURI_CONST_ASSIGN(icon->frame_count, max_frame_count + 1); | ||||||
|  |     FURI_CONST_ASSIGN(icon->frame_rate, 0); | ||||||
|  |     FURI_CONST_ASSIGN(icon->height, height); | ||||||
|  |     FURI_CONST_ASSIGN(icon->width, width); | ||||||
|  |     icon->frames = furi_alloc(sizeof(const uint8_t*) * icon->frame_count); | ||||||
| 
 | 
 | ||||||
|     bool frames_ok = false; |     bool frames_ok = false; | ||||||
|     File* file = storage_file_alloc(storage); |     File* file = storage_file_alloc(storage); | ||||||
| @ -276,17 +296,10 @@ static bool animation_storage_load_frames( | |||||||
|     string_t filename; |     string_t filename; | ||||||
|     string_init(filename); |     string_init(filename); | ||||||
|     size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1; |     size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1; | ||||||
|     Icon* icon = (Icon*)&animation->icon_animation; |  | ||||||
|     FURI_CONST_ASSIGN(icon->frame_count, frame_order_size); |  | ||||||
|     FURI_CONST_ASSIGN(icon->frame_rate, 0); |  | ||||||
|     FURI_CONST_ASSIGN(icon->height, height); |  | ||||||
|     FURI_CONST_ASSIGN(icon->width, width); |  | ||||||
| 
 | 
 | ||||||
|     icon->frames = furi_alloc(sizeof(const uint8_t*) * frame_order_size); |     for(int i = 0; i < icon->frame_count; ++i) { | ||||||
| 
 |  | ||||||
|     for(int i = 0; i < frame_order_size; ++i) { |  | ||||||
|         frames_ok = false; |         frames_ok = false; | ||||||
|         string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]); |         string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, i); | ||||||
| 
 | 
 | ||||||
|         if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break; |         if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break; | ||||||
|         if(file_info.size > max_filesize) { |         if(file_info.size > max_filesize) { | ||||||
| @ -453,14 +466,15 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) { | |||||||
|         uint8_t frames = animation->passive_frames + animation->active_frames; |         uint8_t frames = animation->passive_frames + animation->active_frames; | ||||||
|         uint32_t count = 0; |         uint32_t count = 0; | ||||||
|         if(!flipper_file_get_value_count(ff, "Frames order", &count)) break; |         if(!flipper_file_get_value_count(ff, "Frames order", &count)) break; | ||||||
|         if((count != frames) || (frames > COUNT_OF(animation->frame_order))) { |         if(count != frames) { | ||||||
|             FURI_LOG_E(TAG, "Error loading animation: frames order"); |             FURI_LOG_E(TAG, "Error loading animation: frames order"); | ||||||
|             break; |             break; | ||||||
|         } |         } | ||||||
|         u32array = furi_alloc(sizeof(uint32_t) * frames); |         u32array = furi_alloc(sizeof(uint32_t) * frames); | ||||||
|         if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break; |         if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break; | ||||||
|  |         animation->frame_order = furi_alloc(sizeof(uint8_t) * frames); | ||||||
|         for(int i = 0; i < frames; ++i) { |         for(int i = 0; i < frames; ++i) { | ||||||
|             animation->frame_order[i] = u32array[i]; |             FURI_CONST_ASSIGN(animation->frame_order[i], u32array[i]); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /* passive and active frames must be loaded up to this point */ |         /* passive and active frames must be loaded up to this point */ | ||||||
| @ -488,6 +502,9 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if(!success) { |     if(!success) { | ||||||
|  |         if(animation->frame_order) { | ||||||
|  |             free((void*)animation->frame_order); | ||||||
|  |         } | ||||||
|         free(animation); |         free(animation); | ||||||
|         animation = NULL; |         animation = NULL; | ||||||
|     } |     } | ||||||
|  | |||||||
| @ -36,6 +36,8 @@ const uint8_t *_A_L0_NoDb_128x51[] = { | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | const uint8_t L0_NoDb_128x51_frame_order[] = { 0, 1, 2, 3 }; | ||||||
|  | 
 | ||||||
| const BubbleAnimation BA_L0_NoDb_128x51 = { | const BubbleAnimation BA_L0_NoDb_128x51 = { | ||||||
|     .icon_animation = { |     .icon_animation = { | ||||||
|         .width = 128, |         .width = 128, | ||||||
| @ -44,7 +46,7 @@ const BubbleAnimation BA_L0_NoDb_128x51 = { | |||||||
|         .frame_rate = 2, |         .frame_rate = 2, | ||||||
|         .frames = _A_L0_NoDb_128x51 |         .frames = _A_L0_NoDb_128x51 | ||||||
|     }, |     }, | ||||||
|     .frame_order = { 0, 1, 2, 3 }, |     .frame_order = L0_NoDb_128x51_frame_order, | ||||||
|     .passive_frames = 4, |     .passive_frames = 4, | ||||||
|     .active_frames = 0, |     .active_frames = 0, | ||||||
|     .active_cooldown = 0, |     .active_cooldown = 0, | ||||||
| @ -76,6 +78,8 @@ const uint8_t *_A_L0_SdBad_128x51[] = { | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | const uint8_t L0_SdBad_128x51_frame_order[] = { 0, 1 }; | ||||||
|  | 
 | ||||||
| const BubbleAnimation BA_L0_SdBad_128x51 = { | const BubbleAnimation BA_L0_SdBad_128x51 = { | ||||||
|     .icon_animation = { |     .icon_animation = { | ||||||
|         .width = 128, |         .width = 128, | ||||||
| @ -84,7 +88,7 @@ const BubbleAnimation BA_L0_SdBad_128x51 = { | |||||||
|         .frame_rate = 2, |         .frame_rate = 2, | ||||||
|         .frames = _A_L0_SdBad_128x51 |         .frames = _A_L0_SdBad_128x51 | ||||||
|     }, |     }, | ||||||
|     .frame_order = { 0, 1 }, |     .frame_order = L0_SdBad_128x51_frame_order, | ||||||
|     .passive_frames = 2, |     .passive_frames = 2, | ||||||
|     .active_frames = 0, |     .active_frames = 0, | ||||||
|     .active_cooldown = 0, |     .active_cooldown = 0, | ||||||
| @ -128,6 +132,8 @@ const uint8_t *_A_L0_SdOk_128x51[] = { | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | const uint8_t L0_SdOk_128x51_frame_order[] = { 0, 1, 2, 3 }; | ||||||
|  | 
 | ||||||
| const BubbleAnimation BA_L0_SdOk_128x51 = { | const BubbleAnimation BA_L0_SdOk_128x51 = { | ||||||
|     .icon_animation = { |     .icon_animation = { | ||||||
|         .width = 128, |         .width = 128, | ||||||
| @ -136,7 +142,7 @@ const BubbleAnimation BA_L0_SdOk_128x51 = { | |||||||
|         .frame_rate = 2, |         .frame_rate = 2, | ||||||
|         .frames = _A_L0_SdOk_128x51 |         .frames = _A_L0_SdOk_128x51 | ||||||
|     }, |     }, | ||||||
|     .frame_order = { 0, 1, 2, 3 }, |     .frame_order = L0_SdOk_128x51_frame_order, | ||||||
|     .passive_frames = 4, |     .passive_frames = 4, | ||||||
|     .active_frames = 0, |     .active_frames = 0, | ||||||
|     .active_cooldown = 0, |     .active_cooldown = 0, | ||||||
| @ -180,6 +186,8 @@ const uint8_t *_A_L0_Url_128x51[] = { | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | const uint8_t L0_Url_128x51_frame_order[] = { 0, 1, 2, 3 }; | ||||||
|  | 
 | ||||||
| const BubbleAnimation BA_L0_Url_128x51 = { | const BubbleAnimation BA_L0_Url_128x51 = { | ||||||
|     .icon_animation = { |     .icon_animation = { | ||||||
|         .width = 128, |         .width = 128, | ||||||
| @ -188,7 +196,7 @@ const BubbleAnimation BA_L0_Url_128x51 = { | |||||||
|         .frame_rate = 2, |         .frame_rate = 2, | ||||||
|         .frames = _A_L0_Url_128x51 |         .frames = _A_L0_Url_128x51 | ||||||
|     }, |     }, | ||||||
|     .frame_order = { 0, 1, 2, 3 }, |     .frame_order = L0_Url_128x51_frame_order, | ||||||
|     .passive_frames = 4, |     .passive_frames = 4, | ||||||
|     .active_frames = 0, |     .active_frames = 0, | ||||||
|     .active_cooldown = 0, |     .active_cooldown = 0, | ||||||
| @ -232,6 +240,8 @@ const uint8_t *_A_L0_NewMail_128x51[] = { | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | const uint8_t L0_NewMail_128x51_frame_order[] = { 0, 1, 2, 3, 2, 1 }; | ||||||
|  | 
 | ||||||
| const BubbleAnimation BA_L0_NewMail_128x51 = { | const BubbleAnimation BA_L0_NewMail_128x51 = { | ||||||
|     .icon_animation = { |     .icon_animation = { | ||||||
|         .width = 128, |         .width = 128, | ||||||
| @ -240,7 +250,7 @@ const BubbleAnimation BA_L0_NewMail_128x51 = { | |||||||
|         .frame_rate = 2, |         .frame_rate = 2, | ||||||
|         .frames = _A_L0_NewMail_128x51 |         .frames = _A_L0_NewMail_128x51 | ||||||
|     }, |     }, | ||||||
|     .frame_order = { 0, 1, 2, 3, 2, 1 }, |     .frame_order = L0_NewMail_128x51_frame_order, | ||||||
|     .passive_frames = 6, |     .passive_frames = 6, | ||||||
|     .active_frames = 0, |     .active_frames = 0, | ||||||
|     .active_cooldown = 0, |     .active_cooldown = 0, | ||||||
|  | |||||||
| @ -104,6 +104,8 @@ const FrameBubble L1_Tv_128x47_bubble_1_0 = { | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | const uint8_t L1_Tv_128x47_frame_order[] = { 0, 1, 2, 3, 4, 5, 6, 7 }; | ||||||
|  | 
 | ||||||
| const BubbleAnimation BA_L1_Tv_128x47 = { | const BubbleAnimation BA_L1_Tv_128x47 = { | ||||||
|     .icon_animation = { |     .icon_animation = { | ||||||
|         .width = 128, |         .width = 128, | ||||||
| @ -112,7 +114,7 @@ const BubbleAnimation BA_L1_Tv_128x47 = { | |||||||
|         .frame_rate = 2, |         .frame_rate = 2, | ||||||
|         .frames = _A_L1_Tv_128x47 |         .frames = _A_L1_Tv_128x47 | ||||||
|     }, |     }, | ||||||
|     .frame_order = { 0, 1, 2, 3, 4, 5, 6, 7 }, |     .frame_order = L1_Tv_128x47_frame_order, | ||||||
|     .passive_frames = 6, |     .passive_frames = 6, | ||||||
|     .active_frames = 2, |     .active_frames = 2, | ||||||
|     .active_cooldown = 5, |     .active_cooldown = 5, | ||||||
| @ -170,6 +172,8 @@ const FrameBubble L1_BadBattery_128x47_bubble_0_0 = { | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | const uint8_t L1_BadBattery_128x47_frame_order[] = { 0, 1 }; | ||||||
|  | 
 | ||||||
| const BubbleAnimation BA_L1_BadBattery_128x47 = { | const BubbleAnimation BA_L1_BadBattery_128x47 = { | ||||||
|     .icon_animation = { |     .icon_animation = { | ||||||
|         .width = 128, |         .width = 128, | ||||||
| @ -178,7 +182,7 @@ const BubbleAnimation BA_L1_BadBattery_128x47 = { | |||||||
|         .frame_rate = 2, |         .frame_rate = 2, | ||||||
|         .frames = _A_L1_BadBattery_128x47 |         .frames = _A_L1_BadBattery_128x47 | ||||||
|     }, |     }, | ||||||
|     .frame_order = { 0, 1 }, |     .frame_order = L1_BadBattery_128x47_frame_order, | ||||||
|     .passive_frames = 2, |     .passive_frames = 2, | ||||||
|     .active_frames = 0, |     .active_frames = 0, | ||||||
|     .active_cooldown = 0, |     .active_cooldown = 0, | ||||||
| @ -260,6 +264,8 @@ const FrameBubble L1_NoSd_128x49_bubble_0_0 = { | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | const uint8_t L1_NoSd_128x49_frame_order[] = { 0, 1, 0, 1, 0, 2, 3, 4, 3, 5 }; | ||||||
|  | 
 | ||||||
| const BubbleAnimation BA_L1_NoSd_128x49 = { | const BubbleAnimation BA_L1_NoSd_128x49 = { | ||||||
|     .icon_animation = { |     .icon_animation = { | ||||||
|         .width = 128, |         .width = 128, | ||||||
| @ -268,7 +274,7 @@ const BubbleAnimation BA_L1_NoSd_128x49 = { | |||||||
|         .frame_rate = 2, |         .frame_rate = 2, | ||||||
|         .frames = _A_L1_NoSd_128x49 |         .frames = _A_L1_NoSd_128x49 | ||||||
|     }, |     }, | ||||||
|     .frame_order = { 0, 1, 0, 1, 0, 2, 3, 4, 3, 5 }, |     .frame_order = L1_NoSd_128x49_frame_order, | ||||||
|     .passive_frames = 10, |     .passive_frames = 10, | ||||||
|     .active_frames = 0, |     .active_frames = 0, | ||||||
|     .active_cooldown = 0, |     .active_cooldown = 0, | ||||||
|  | |||||||
| @ -49,6 +49,8 @@ const FrameBubble {{animation.name}}_bubble_{{bubble["Slot"]}}_{{bubble["_Bubble | |||||||
| {% :endfor %} | {% :endfor %} | ||||||
| {% :endif %} | {% :endif %} | ||||||
| 
 | 
 | ||||||
|  | const uint8_t {{animation.name}}_frame_order[] = { {{ "%s" % ", ".join(str(i) for i in animation.meta['Frames order']) }} }; | ||||||
|  | 
 | ||||||
| const BubbleAnimation BA_{{animation.name}} = { | const BubbleAnimation BA_{{animation.name}} = { | ||||||
|     .icon_animation = { |     .icon_animation = { | ||||||
|         .width = {{ animation.meta['Width'] }}, |         .width = {{ animation.meta['Width'] }}, | ||||||
| @ -57,7 +59,7 @@ const BubbleAnimation BA_{{animation.name}} = { | |||||||
|         .frame_rate = {{ animation.meta['Frame rate'] }}, |         .frame_rate = {{ animation.meta['Frame rate'] }}, | ||||||
|         .frames = _A_{{ animation.name }} |         .frames = _A_{{ animation.name }} | ||||||
|     }, |     }, | ||||||
|     .frame_order = { {{ "%s" % ", ".join(str(i) for i in animation.meta['Frames order']) }} }, |     .frame_order = {{animation.name}}_frame_order, | ||||||
|     .passive_frames = {{ animation.meta['Passive frames'] }}, |     .passive_frames = {{ animation.meta['Passive frames'] }}, | ||||||
|     .active_frames = {{ animation.meta['Active frames'] }}, |     .active_frames = {{ animation.meta['Active frames'] }}, | ||||||
|     .active_cooldown = {{ animation.meta['Active cooldown'] }}, |     .active_cooldown = {{ animation.meta['Active cooldown'] }}, | ||||||
|  | |||||||
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