Desktop: dummy mode improvements. Fixes: correct scrolling text, correct AM/PM in Clock. (#2160)
* Show passport instead of app if SD/app is missing * Desktop: cleanup dummy mode code and add more apps * Gui: fix incorrect trimming in scrollable text Signed-off-by: Kowalski Dragon (kowalski7cc) <kowalski7cc@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
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				| @ -56,7 +56,7 @@ static void clock_render_callback(Canvas* canvas, void* ctx) { | ||||
|             31, | ||||
|             AlignLeft, | ||||
|             AlignCenter, | ||||
|             (data->datetime.hour > 12) ? "AM" : "PM"); | ||||
|             (data->datetime.hour > 12) ? "PM" : "AM"); | ||||
|     } | ||||
| 
 | ||||
|     canvas_set_font(canvas, FontSecondary); | ||||
|  | ||||
| @ -12,6 +12,10 @@ | ||||
| 
 | ||||
| #define TAG "DesktopSrv" | ||||
| 
 | ||||
| #define MUSIC_PLAYER_APP EXT_PATH("/apps/Misc/music_player.fap") | ||||
| #define SNAKE_GAME_APP EXT_PATH("/apps/Games/snake_game.fap") | ||||
| #define CLOCK_APP EXT_PATH("/apps/Tools/clock.fap") | ||||
| 
 | ||||
| static void desktop_scene_main_new_idle_animation_callback(void* context) { | ||||
|     furi_assert(context); | ||||
|     Desktop* desktop = context; | ||||
| @ -60,6 +64,19 @@ static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* fl | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| static void desktop_scene_main_open_app_or_profile(Desktop* desktop, const char* path) { | ||||
|     do { | ||||
|         LoaderStatus status = loader_start(desktop->loader, FAP_LOADER_APP_NAME, path); | ||||
|         if(status == LoaderStatusOk) break; | ||||
|         FURI_LOG_E(TAG, "loader_start failed: %d", status); | ||||
| 
 | ||||
|         status = loader_start(desktop->loader, "Passport", NULL); | ||||
|         if(status != LoaderStatusOk) { | ||||
|             FURI_LOG_E(TAG, "loader_start failed: %d", status); | ||||
|         } | ||||
|     } while(false); | ||||
| } | ||||
| 
 | ||||
| void desktop_scene_main_callback(DesktopEvent event, void* context) { | ||||
|     Desktop* desktop = (Desktop*)context; | ||||
|     view_dispatcher_send_custom_event(desktop->view_dispatcher, event); | ||||
| @ -181,12 +198,16 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) { | ||||
|             } | ||||
|             break; | ||||
|         } | ||||
|         case DesktopMainEventOpenGameMenu: { | ||||
|             LoaderStatus status = loader_start( | ||||
|                 desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/snake_game.fap")); | ||||
|             if(status != LoaderStatusOk) { | ||||
|                 FURI_LOG_E(TAG, "loader_start failed: %d", status); | ||||
|             } | ||||
|         case DesktopMainEventOpenGame: { | ||||
|             desktop_scene_main_open_app_or_profile(desktop, SNAKE_GAME_APP); | ||||
|             break; | ||||
|         } | ||||
|         case DesktopMainEventOpenClock: { | ||||
|             desktop_scene_main_open_app_or_profile(desktop, CLOCK_APP); | ||||
|             break; | ||||
|         } | ||||
|         case DesktopMainEventOpenMusicPlayer: { | ||||
|             desktop_scene_main_open_app_or_profile(desktop, MUSIC_PLAYER_APP); | ||||
|             break; | ||||
|         } | ||||
|         case DesktopLockedEventUpdate: | ||||
|  | ||||
| @ -10,7 +10,9 @@ typedef enum { | ||||
|     DesktopMainEventOpenPassport, | ||||
|     DesktopMainEventOpenPowerOff, | ||||
| 
 | ||||
|     DesktopMainEventOpenGameMenu, | ||||
|     DesktopMainEventOpenGame, | ||||
|     DesktopMainEventOpenClock, | ||||
|     DesktopMainEventOpenMusicPlayer, | ||||
| 
 | ||||
|     DesktopLockedEventUnlocked, | ||||
|     DesktopLockedEventUpdate, | ||||
|  | ||||
| @ -72,13 +72,13 @@ bool desktop_main_input_callback(InputEvent* event, void* context) { | ||||
|     } else { | ||||
|         if(event->type == InputTypeShort) { | ||||
|             if(event->key == InputKeyOk) { | ||||
|                 main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); | ||||
|                 main_view->callback(DesktopMainEventOpenGame, main_view->context); | ||||
|             } else if(event->key == InputKeyUp) { | ||||
|                 main_view->callback(DesktopMainEventOpenLockMenu, main_view->context); | ||||
|             } else if(event->key == InputKeyDown) { | ||||
|                 main_view->callback(DesktopMainEventOpenPassport, main_view->context); | ||||
|                 main_view->callback(DesktopMainEventOpenMusicPlayer, main_view->context); | ||||
|             } else if(event->key == InputKeyLeft) { | ||||
|                 main_view->callback(DesktopMainEventOpenPassport, main_view->context); | ||||
|                 main_view->callback(DesktopMainEventOpenClock, main_view->context); | ||||
|             } | ||||
|             // Right key is handled by animation manager
 | ||||
|         } | ||||
|  | ||||
| @ -564,7 +564,7 @@ void elements_scrollable_text_line( | ||||
|         } | ||||
| 
 | ||||
|         // Calculate scroll size
 | ||||
|         size_t scroll_size = furi_string_size(string); | ||||
|         size_t scroll_size = furi_string_size(line); | ||||
|         size_t right_width = 0; | ||||
|         for(size_t i = scroll_size; i > 0; i--) { | ||||
|             right_width += canvas_glyph_width(canvas, furi_string_get_char(line, i)); | ||||
| @ -579,10 +579,11 @@ void elements_scrollable_text_line( | ||||
|             furi_string_right(line, scroll); | ||||
|         } | ||||
| 
 | ||||
|         do { | ||||
|         len_px = canvas_string_width(canvas, furi_string_get_cstr(line)); | ||||
|         while(len_px > width) { | ||||
|             furi_string_left(line, furi_string_size(line) - 1); | ||||
|             len_px = canvas_string_width(canvas, furi_string_get_cstr(line)); | ||||
|         } while(len_px > width); | ||||
|         } | ||||
| 
 | ||||
|         if(ellipsis) { | ||||
|             furi_string_cat(line, "..."); | ||||
|  | ||||
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