[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,20 +1,21 @@
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#include "../../infrared_i.h"
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#include "../../infrared_app_i.h"
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#include <dolphin/dolphin.h>
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void infrared_scene_universal_common_item_callback(void* context, uint32_t index) {
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Infrared* infrared = context;
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InfraredApp* infrared = context;
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uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeButtonSelected, index);
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view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
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}
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static void infrared_scene_universal_common_progress_back_callback(void* context) {
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Infrared* infrared = context;
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InfraredApp* infrared = context;
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uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeBackPressed, -1);
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view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
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}
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static void infrared_scene_universal_common_show_popup(Infrared* infrared, uint32_t record_count) {
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static void
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infrared_scene_universal_common_show_popup(InfraredApp* infrared, uint32_t record_count) {
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ViewStack* view_stack = infrared->view_stack;
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InfraredProgressView* progress = infrared->progress;
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infrared_progress_view_set_progress_total(progress, record_count);
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@@ -24,7 +25,7 @@ static void infrared_scene_universal_common_show_popup(Infrared* infrared, uint3
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartSend);
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}
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static void infrared_scene_universal_common_hide_popup(Infrared* infrared) {
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static void infrared_scene_universal_common_hide_popup(InfraredApp* infrared) {
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ViewStack* view_stack = infrared->view_stack;
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InfraredProgressView* progress = infrared->progress;
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view_stack_remove_view(view_stack, infrared_progress_view_get_view(progress));
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@@ -32,12 +33,12 @@ static void infrared_scene_universal_common_hide_popup(Infrared* infrared) {
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}
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void infrared_scene_universal_common_on_enter(void* context) {
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Infrared* infrared = context;
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InfraredApp* infrared = context;
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view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel));
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}
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bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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InfraredApp* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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InfraredBruteForce* brute_force = infrared->brute_force;
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bool consumed = false;
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@@ -84,7 +85,7 @@ bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent e
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}
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void infrared_scene_universal_common_on_exit(void* context) {
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Infrared* infrared = context;
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InfraredApp* infrared = context;
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ButtonPanel* button_panel = infrared->button_panel;
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view_stack_remove_view(infrared->view_stack, button_panel_get_view(button_panel));
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infrared_brute_force_reset(infrared->brute_force);
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