[FL-3456] Allow for larger Infrared remotes (#3164)

* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2023-10-31 01:20:35 +09:00
committed by GitHub
co-authored by あく
parent 917410a0a8
commit c8180747db
41 changed files with 1622 additions and 775 deletions
@@ -1,20 +1,21 @@
#include "../../infrared_i.h"
#include "../../infrared_app_i.h"
#include <dolphin/dolphin.h>
void infrared_scene_universal_common_item_callback(void* context, uint32_t index) {
Infrared* infrared = context;
InfraredApp* infrared = context;
uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeButtonSelected, index);
view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
}
static void infrared_scene_universal_common_progress_back_callback(void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeBackPressed, -1);
view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
}
static void infrared_scene_universal_common_show_popup(Infrared* infrared, uint32_t record_count) {
static void
infrared_scene_universal_common_show_popup(InfraredApp* infrared, uint32_t record_count) {
ViewStack* view_stack = infrared->view_stack;
InfraredProgressView* progress = infrared->progress;
infrared_progress_view_set_progress_total(progress, record_count);
@@ -24,7 +25,7 @@ static void infrared_scene_universal_common_show_popup(Infrared* infrared, uint3
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartSend);
}
static void infrared_scene_universal_common_hide_popup(Infrared* infrared) {
static void infrared_scene_universal_common_hide_popup(InfraredApp* infrared) {
ViewStack* view_stack = infrared->view_stack;
InfraredProgressView* progress = infrared->progress;
view_stack_remove_view(view_stack, infrared_progress_view_get_view(progress));
@@ -32,12 +33,12 @@ static void infrared_scene_universal_common_hide_popup(Infrared* infrared) {
}
void infrared_scene_universal_common_on_enter(void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel));
}
bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
InfraredApp* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
InfraredBruteForce* brute_force = infrared->brute_force;
bool consumed = false;
@@ -84,7 +85,7 @@ bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent e
}
void infrared_scene_universal_common_on_exit(void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
ButtonPanel* button_panel = infrared->button_panel;
view_stack_remove_view(infrared->view_stack, button_panel_get_view(button_panel));
infrared_brute_force_reset(infrared->brute_force);