SubGhz: increase output power and. Dolphin scene: refactor. (#411)
* SubGhz: increase output power to max * Dolphin scene: refactor code.
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				| @ -71,13 +71,10 @@ typedef struct { | ||||
| } Vec2; | ||||
| 
 | ||||
| typedef struct { | ||||
|     osMessageQueueId_t mqueue; | ||||
|     Gui* gui; | ||||
|     ViewPort* view_port; | ||||
|     ValueMutex* vm; | ||||
|     osTimerId_t* timer; | ||||
|     osMessageQueueId_t mqueue; | ||||
|     FuriThread* scene_app_thread; | ||||
| 
 | ||||
| } SceneAppGui; | ||||
| 
 | ||||
| typedef struct { | ||||
| @ -92,7 +89,6 @@ typedef struct { | ||||
| } Item; | ||||
| 
 | ||||
| typedef struct { | ||||
|     SceneAppGui ui; | ||||
|     ///
 | ||||
|     Vec2 player; | ||||
|     Vec2 player_global; | ||||
| @ -126,6 +122,8 @@ typedef struct { | ||||
|     int8_t zoom_v; | ||||
|     uint8_t scene_zoom; | ||||
|     uint8_t dialog_progress; | ||||
| 
 | ||||
|     FuriThread* scene_app_thread; | ||||
| } SceneState; | ||||
| 
 | ||||
| void dolphin_scene_render(SceneState* state, Canvas* canvas, uint32_t t); | ||||
|  | ||||
| @ -1,115 +1,114 @@ | ||||
| #include <furi.h> | ||||
| #include <api-hal.h> | ||||
| #include "dolphin_scene/dolphin_scene.h" | ||||
| 
 | ||||
| void dolphin_engine_tick_cb(void* p) { | ||||
| static SceneAppGui* scene_app_gui = NULL; | ||||
| static ValueMutex* scene_state_mutex = NULL; | ||||
| 
 | ||||
| static void dolphin_engine_tick_callback(void* p) { | ||||
|     osMessageQueueId_t event_queue = p; | ||||
|     AppEvent tick_event; | ||||
|     tick_event.type = EventTypeTick; | ||||
|     osMessageQueuePut(event_queue, (void*)&tick_event, 0, 0); | ||||
|     AppEvent event; | ||||
|     event.type = EventTypeTick; | ||||
|     osMessageQueuePut(event_queue, (void*)&event, 0, 0); | ||||
| } | ||||
| 
 | ||||
| static void dolphin_engine_event_cb(InputEvent* input_event, void* ctx) { | ||||
| static void dolphin_engine_input_callback(InputEvent* input_event, void* ctx) { | ||||
|     osMessageQueueId_t event_queue = ctx; | ||||
| 
 | ||||
|     AppEvent event; | ||||
|     event.type = EventTypeKey; | ||||
|     event.value.input = *input_event; | ||||
|     osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever); | ||||
| } | ||||
| 
 | ||||
| ValueMutex* scene_init() { | ||||
|     SceneState* scene_state = furi_alloc(sizeof(SceneState)); | ||||
|     scene_state->ui.mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL); | ||||
| void scene_alloc() { | ||||
|     printf("scene_alloc: start\r\n"); | ||||
|     furi_assert(scene_app_gui == NULL); | ||||
|     furi_assert(scene_state_mutex == NULL); | ||||
| 
 | ||||
|     // SceneAppGui
 | ||||
|     scene_app_gui = furi_alloc(sizeof(SceneAppGui)); | ||||
|     scene_app_gui->mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL); | ||||
|     scene_app_gui->gui = furi_record_open("gui"); | ||||
|     scene_app_gui->view_port = view_port_alloc(); | ||||
|     scene_app_gui->timer = | ||||
|         osTimerNew(dolphin_engine_tick_callback, osTimerPeriodic, scene_app_gui->mqueue, NULL); | ||||
|     printf("scene_alloc: timer %p\r\n", scene_app_gui->timer); | ||||
|     // Scene State
 | ||||
|     SceneState* scene_state = furi_alloc(sizeof(SceneState)); | ||||
|     scene_state->player.y = DOLPHIN_DEFAULT_Y; | ||||
|     scene_state->player.x = DOLPHIN_CENTER; | ||||
| 
 | ||||
|     //randomize position
 | ||||
|     scene_state->player_global.x = random() % WORLD_WIDTH / 4; | ||||
| 
 | ||||
|     scene_state->screen.x = scene_state->player.x; | ||||
|     scene_state->screen.y = scene_state->player.y; | ||||
| 
 | ||||
|     ValueMutex* scene_state_mutex = furi_alloc(sizeof(ValueMutex)); | ||||
|     if(scene_state_mutex == NULL || | ||||
|        !init_mutex(scene_state_mutex, scene_state, sizeof(SceneState))) { | ||||
|         printf("[menu_task] cannot create menu mutex\r\n"); | ||||
|         furi_check(0); | ||||
|     } | ||||
| 
 | ||||
|     // Open GUI and register view_port
 | ||||
|     scene_state->ui.gui = furi_record_open("gui"); | ||||
| 
 | ||||
|     // Allocate and configure view_port
 | ||||
|     scene_state->ui.view_port = view_port_alloc(); | ||||
|     scene_state_mutex = furi_alloc(sizeof(ValueMutex)); | ||||
|     furi_check(init_mutex(scene_state_mutex, scene_state, sizeof(SceneState))); | ||||
| 
 | ||||
|     // Open GUI and register fullscreen view_port
 | ||||
|     gui_add_view_port(scene_state->ui.gui, scene_state->ui.view_port, GuiLayerMain); | ||||
|     view_port_draw_callback_set( | ||||
|         scene_state->ui.view_port, dolphin_scene_redraw, scene_state_mutex); | ||||
|     view_port_draw_callback_set(scene_app_gui->view_port, dolphin_scene_redraw, scene_state_mutex); | ||||
|     view_port_input_callback_set( | ||||
|         scene_state->ui.view_port, dolphin_engine_event_cb, scene_state->ui.mqueue); | ||||
|     view_port_enabled_set(scene_state->ui.view_port, true); | ||||
| 
 | ||||
|     scene_state->ui.timer = | ||||
|         osTimerNew(dolphin_engine_tick_cb, osTimerPeriodic, scene_state->ui.mqueue, NULL); | ||||
| 
 | ||||
|     return scene_state_mutex; | ||||
|         scene_app_gui->view_port, dolphin_engine_input_callback, scene_app_gui->mqueue); | ||||
|     gui_add_view_port(scene_app_gui->gui, scene_app_gui->view_port, GuiLayerMain); | ||||
|     view_port_enabled_set(scene_app_gui->view_port, true); | ||||
|     printf("scene_alloc: complete\r\n"); | ||||
| } | ||||
| 
 | ||||
| void scene_free(ValueMutex* scene_state_mutex) { | ||||
|     furi_assert(scene_state_mutex); | ||||
| void scene_free() { | ||||
|     printf("scene_free: start\r\n"); | ||||
|     view_port_enabled_set(scene_app_gui->view_port, false); | ||||
|     gui_remove_view_port(scene_app_gui->gui, scene_app_gui->view_port); | ||||
| 
 | ||||
|     SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex); | ||||
| 
 | ||||
|     osTimerDelete(scene_state->ui.timer); | ||||
|     gui_remove_view_port(scene_state->ui.gui, scene_state->ui.view_port); | ||||
|     view_port_free(scene_state->ui.view_port); | ||||
|     furi_record_close("gui"); | ||||
|     osMessageQueueDelete(scene_state->ui.mqueue); | ||||
|     furi_assert(scene_state); | ||||
|     free(scene_state); | ||||
| 
 | ||||
|     release_mutex(scene_state_mutex, scene_state); | ||||
|     delete_mutex(scene_state_mutex); | ||||
|     free(scene_state_mutex); | ||||
|     scene_state_mutex = NULL; | ||||
| 
 | ||||
|     furi_check(osTimerDelete(scene_app_gui->timer) == osOK); | ||||
|     furi_record_close("gui"); | ||||
|     view_port_free(scene_app_gui->view_port); | ||||
|     furi_check(osMessageQueueDelete(scene_app_gui->mqueue) == osOK); | ||||
|     free(scene_app_gui); | ||||
|     scene_app_gui = NULL; | ||||
|     printf("scene_free: complete\r\n"); | ||||
| } | ||||
| 
 | ||||
| int32_t dolphin_scene(void* p) { | ||||
|     ValueMutex* scene_state_mutex = scene_init(); | ||||
|     api_hal_power_insomnia_enter(); | ||||
|     scene_alloc(); | ||||
| 
 | ||||
|     furi_record_create("scene", scene_state_mutex); | ||||
|     osTimerStart(scene_app_gui->timer, 40); | ||||
| 
 | ||||
|     SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex); | ||||
|     osTimerStart(_state->ui.timer, 40); | ||||
|     uint32_t t = xTaskGetTickCount(); | ||||
|     uint32_t prev_t = 0; | ||||
|     osMessageQueueId_t q = _state->ui.mqueue; | ||||
|     release_mutex(scene_state_mutex, _state); | ||||
| 
 | ||||
|     while(1) { | ||||
|         AppEvent event; | ||||
|         if(osMessageQueueGet(q, &event, 0, osWaitForever) == osOK) { | ||||
|             SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex); | ||||
|         if(osMessageQueueGet(scene_app_gui->mqueue, &event, 0, osWaitForever) == osOK) { | ||||
|             SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex); | ||||
|             if(event.type == EventTypeTick) { | ||||
|                 t = xTaskGetTickCount(); | ||||
|                 dolphin_scene_tick_handler(_state, t, (t - prev_t) % 1024); | ||||
|                 dolphin_scene_tick_handler(scene_state, t, (t - prev_t) % 1024); | ||||
|                 prev_t = t; | ||||
|             } else if(event.type == EventTypeKey) { | ||||
|                 if(event.value.input.key == InputKeyBack && | ||||
|                    event.value.input.type == InputTypeShort) { | ||||
|                     release_mutex(scene_state_mutex, _state); | ||||
|                     release_mutex(scene_state_mutex, scene_state); | ||||
|                     break; | ||||
| 
 | ||||
|                 } else { | ||||
|                     dolphin_scene_handle_input(_state, &event.value.input); | ||||
|                     dolphin_scene_handle_input(scene_state, &event.value.input); | ||||
|                 } | ||||
|             } | ||||
|             release_mutex(scene_state_mutex, _state); | ||||
|             view_port_update(_state->ui.view_port); | ||||
|             release_mutex(scene_state_mutex, scene_state); | ||||
|             view_port_update(scene_app_gui->view_port); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     scene_free(scene_state_mutex); | ||||
| 
 | ||||
|     osTimerStop(scene_app_gui->timer); | ||||
|     scene_free(); | ||||
|     api_hal_power_insomnia_exit(); | ||||
|     return 0; | ||||
| } | ||||
|  | ||||
| @ -53,15 +53,15 @@ static void dolphin_scene_start_app(SceneState* state, const FlipperApplication* | ||||
|     furi_assert(state); | ||||
|     furi_assert(flipper_app); | ||||
| 
 | ||||
|     state->ui.scene_app_thread = furi_thread_alloc(); | ||||
|     state->scene_app_thread = furi_thread_alloc(); | ||||
| 
 | ||||
|     furi_assert(flipper_app->app); | ||||
|     furi_assert(flipper_app->name); | ||||
| 
 | ||||
|     furi_thread_set_name(state->ui.scene_app_thread, flipper_app->name); | ||||
|     furi_thread_set_stack_size(state->ui.scene_app_thread, flipper_app->stack_size); | ||||
|     furi_thread_set_callback(state->ui.scene_app_thread, flipper_app->app); | ||||
|     furi_thread_start(state->ui.scene_app_thread); | ||||
|     furi_thread_set_name(state->scene_app_thread, flipper_app->name); | ||||
|     furi_thread_set_stack_size(state->scene_app_thread, flipper_app->stack_size); | ||||
|     furi_thread_set_callback(state->scene_app_thread, flipper_app->app); | ||||
|     furi_thread_start(state->scene_app_thread); | ||||
| } | ||||
| 
 | ||||
| const Item* is_nearby(SceneState* state) { | ||||
|  | ||||
| @ -20,7 +20,7 @@ static const uint8_t api_hal_subghz_preset_ook_async_regs[][2] = { | ||||
| }; | ||||
| 
 | ||||
| static const uint8_t api_hal_subghz_preset_ook_async_patable[8] = { | ||||
|     0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||||
|     0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||||
| }; | ||||
| 
 | ||||
| static const uint8_t api_hal_subghz_preset_2fsk_packet_regs[][2] = { | ||||
| @ -33,7 +33,7 @@ static const uint8_t api_hal_subghz_preset_2fsk_packet_regs[][2] = { | ||||
| }; | ||||
| 
 | ||||
| static const uint8_t api_hal_subghz_preset_2fsk_packet_patable[8] = { | ||||
|     0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||||
|     0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||||
| }; | ||||
| 
 | ||||
| void api_hal_subghz_init() { | ||||
|  | ||||
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