UI: Clock on Desktop (#2891)

* Clock on desktop
* Gui: gui_active_view_port_count
* Gui: move gui_active_view_port_count to private header, update docs
* Desktop: simplify desktop clock code
* Desktop: refactor clock
* Desktop: optimize clock code
* Desktop: 3rd cleanup round
* Desktop: 4th cleanup round, missing bits and pieces

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
MMX
2023-08-11 01:10:15 +09:00
committed by GitHub
co-authored by hedger あく
parent 498aee20a2
commit f75fcd4e34
8 changed files with 179 additions and 3 deletions
@@ -8,6 +8,7 @@
#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
#define SCENE_EVENT_SELECT_PIN_SETUP 2
#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
#define SCENE_EVENT_SELECT_CLOCK_DISPLAY 4
#define AUTO_LOCK_DELAY_COUNT 6
const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
@@ -22,11 +23,27 @@ const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
{0, 30000, 60000, 120000, 300000, 600000};
#define CLOCK_ENABLE_COUNT 2
const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = {
"OFF",
"ON",
};
const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1};
static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, clock_enable_text[index]);
app->settings.display_clock = index;
}
static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
@@ -62,6 +79,18 @@ void desktop_settings_scene_start_on_enter(void* context) {
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
item = variable_item_list_add(
variable_item_list,
"Show Clock",
CLOCK_ENABLE_COUNT,
desktop_settings_scene_start_clock_enable_changed, //
app);
value_index =
value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, clock_enable_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
}
@@ -86,6 +115,7 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
consumed = true;
break;
case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
case SCENE_EVENT_SELECT_CLOCK_DISPLAY:
consumed = true;
break;
}