From fe89c81bfa4e7e7a57974970dd4388a5d94b9b0f Mon Sep 17 00:00:00 2001 From: aanper Date: Thu, 22 Oct 2020 09:58:51 +0300 Subject: [PATCH] add example template code --- applications/template/template.c | 103 +++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 applications/template/template.c diff --git a/applications/template/template.c b/applications/template/template.c new file mode 100644 index 00000000..31413686 --- /dev/null +++ b/applications/template/template.c @@ -0,0 +1,103 @@ +#include "flipper_v2.h" + +typedef enum { + EventTypeTick, + EventTypeKey, + // add your events type +} EventType; + +typedef struct { + union { + InputEvent input; + // add your events payload + } value; + EventType type; +} Event; + +typedef struct { + // describe state here +} State; + +static void render_callback(CanvasApi* canvas, void* ctx) { + State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25); + + canvas->clear(canvas); + + // draw your app + + release_mutex((ValueMutex*)ctx, state); +} + +static void input_callback(InputEvent* input_event, void* ctx) { + osMessageQueueId_t event_queue = (QueueHandle_t)ctx; + + Event event; + event.type = EventTypeKey; + event.value.input = *input_event; + osMessageQueuePut(event_queue, &event, 0, 0); +} + +void template_app(void* p) { + osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(Event), NULL); + + State _state; + /* init state here */ + ValueMutex state_mutex; + if(!init_mutex(&state_mutex, &_state, sizeof(State))) { + printf("cannot create mutex\n"); + furiac_exit(NULL); + } + + Widget* widget = widget_alloc(); + + widget_draw_callback_set(widget, render_callback, &state_mutex); + widget_input_callback_set(widget, input_callback, event_queue); + + // Open GUI and register widget + GuiApi* gui = (GuiApi*)furi_open("gui"); + if(gui == NULL) { + printf("gui is not available\n"); + furiac_exit(NULL); + } + gui->add_widget(gui, widget, /* specify UI layer */); + + Event event; + while(1) { + osStatus_t event_status = osMessageQueueGet( + event_queue, + &event, + NULL, + /* specify timeout */ + ); + State* state = (State*)acquire_mutex_block(&state_mutex); + + if(event_status == osOK) { + if(event.type == EventTypeKey) { + // press events + if(event.value.input.state && event.value.input.input == InputBack) { + } + + if(event.value.input.state && event.value.input.input == InputUp) { + } + + if(event.value.input.state && event.value.input.input == InputDown) { + } + + if(event.value.input.state && event.value.input.input == InputLeft) { + } + + if(event.value.input.state && event.value.input.input == InputRight) { + } + + if(event.value.input.input == InputOk) { + } + } + } else { + // event timeout + } + + // common code, for example, force update UI + // widget_update(widget); + + release_mutex(&state_mutex, state); +} \ No newline at end of file