#include "../infrared_app_i.h" #include "common/infrared_scene_universal_common.h" void infrared_scene_universal_projector_on_enter(void* context) { infrared_scene_universal_common_on_enter(context); InfraredApp* infrared = context; ButtonPanel* button_panel = infrared->button_panel; InfraredBruteForce* brute_force = infrared->brute_force; infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/projector.ir")); button_panel_reserve(button_panel, 2, 3); uint32_t i = 0; button_panel_add_item( button_panel, i, 0, 0, 6, 23, &I_power_19x20, &I_power_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 4, 45, &I_power_text_24x5); infrared_brute_force_add_record(brute_force, i++, "Power"); button_panel_add_item( button_panel, i, 1, 0, 39, 23, &I_mute_19x20, &I_mute_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 39, 45, &I_mute_text_19x5); infrared_brute_force_add_record(brute_force, i++, "Mute"); button_panel_add_item( button_panel, i, 0, 1, 20, 59, &I_volup_24x21, &I_volup_hover_24x21, infrared_scene_universal_common_item_callback, context); infrared_brute_force_add_record(brute_force, i++, "Vol_up"); button_panel_add_item( button_panel, i, 0, 2, 20, 93, &I_voldown_24x21, &I_voldown_hover_24x21, infrared_scene_universal_common_item_callback, context); infrared_brute_force_add_record(brute_force, i++, "Vol_dn"); button_panel_add_label(button_panel, 3, 11, FontPrimary, "Proj. remote"); button_panel_add_icon(button_panel, 17, 72, &I_vol_ac_text_30x30); view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack); infrared_show_loading_popup(infrared, true); bool success = infrared_brute_force_calculate_messages(brute_force); infrared_show_loading_popup(infrared, false); if(!success) { scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases); } } bool infrared_scene_universal_projector_on_event(void* context, SceneManagerEvent event) { return infrared_scene_universal_common_on_event(context, event); } void infrared_scene_universal_projector_on_exit(void* context) { infrared_scene_universal_common_on_exit(context); }