* Added new image DolphinSaved_113x58.png for all "saved" pages * New image DolphinDone_80x58.png added * Replaced dolphins on all scenes accroding to new UI specs * New success dolphin image added * Success scene image replaced * Changed image and text for update initial scene * Image and text adjusted for "Original restored" scene * Removed old DolphinNice_96x59.png image * New image for LFRFID scene * Removed unused image * New UI image added to assets * Replaced warning dolphin on mf_classic write initial fail scene * Removed old image * Changed image on scenes to a new one * New dolphin mafia image * Replaced dolphin mafia image to a new one * Removed DolphinMafia_115x62.png * New check symbol on completed state for detect_reader * Adjusted layout elements position * Removed second switching to popup view in order to achieve control in support callbacks In general now we show generic scene and after that in on_enter callback we can redefine it for particular protocol * CardDetected event now also triggers on_event callback * Now on AuthRequest we throw CardDetected custom event * Added callback for read_on_event * Now we show different screen while reading and unlocking * Fixed missing asstes for some scenes * Update DolphinMafia_119x62.png * Adjusted all the scenes with DolphinMafia image * Scenes with save image adjusted * Removed unnecessary assets DolphinMafia_119x62.png and DolphinSaved_113x58.png * All common dolphins moved to Dolphin folder * Moved DolphinReadingSuccess_59x63.png to Dolphin folder * Set proper led color for detect and read scenes * Added new notification sequence for semi_success results * Use new sequence for semi_success nfc reads * Different events are now throwed depending on read result * Added handling of incomplete event for ultralight cards * Replaced image for iButton scene * Updated API for f18 * Fixed issue with unlock retry sequence * Fix after review * Success notification replaced to semi success in case of incomplete mf classic reading * New text for read scene * New read result sound notification logic for mf classic cards Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com>
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../nfc_app_i.h"
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void nfc_scene_exit_confirm_dialog_callback(DialogExResult result, void* context) {
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    NfcApp* nfc = context;
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    view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
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}
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void nfc_scene_exit_confirm_on_enter(void* context) {
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    NfcApp* nfc = context;
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    DialogEx* dialog_ex = nfc->dialog_ex;
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    dialog_ex_set_left_button_text(dialog_ex, "Exit");
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    dialog_ex_set_right_button_text(dialog_ex, "Stay");
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    dialog_ex_set_header(dialog_ex, "Exit to NFC Menu?", 64, 0, AlignCenter, AlignTop);
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    dialog_ex_set_text(dialog_ex, "All unsaved data will be lost", 64, 12, AlignCenter, AlignTop);
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    dialog_ex_set_context(dialog_ex, nfc);
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    dialog_ex_set_result_callback(dialog_ex, nfc_scene_exit_confirm_dialog_callback);
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    view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewDialogEx);
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}
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bool nfc_scene_exit_confirm_on_event(void* context, SceneManagerEvent event) {
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    NfcApp* nfc = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == DialogExResultRight) {
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            consumed = scene_manager_previous_scene(nfc->scene_manager);
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        } else if(event.event == DialogExResultLeft) {
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            if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSelectProtocol)) {
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                consumed = scene_manager_search_and_switch_to_previous_scene(
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                    nfc->scene_manager, NfcSceneSelectProtocol);
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            } else {
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                consumed = scene_manager_search_and_switch_to_previous_scene(
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                    nfc->scene_manager, NfcSceneStart);
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            }
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        }
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    } else if(event.type == SceneManagerEventTypeBack) {
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        consumed = true;
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    }
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    return consumed;
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}
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void nfc_scene_exit_confirm_on_exit(void* context) {
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    NfcApp* nfc = context;
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    // Clean view
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    dialog_ex_reset(nfc->dialog_ex);
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}
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