"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring. Starring: - @gornekich - NFC refactoring project lead, architect, senior developer - @gsurkov - architect, senior developer - @RebornedBrain - senior developer Supporting roles: - @skotopes, @DrZlo13, @hedger - general architecture advisors, code review - @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance Special thanks: @bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
		
			
				
	
	
		
			128 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "simple_array.h"
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#include <furi.h>
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struct SimpleArray {
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    const SimpleArrayConfig* config;
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    SimpleArrayElement* data;
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    uint32_t count;
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};
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SimpleArray* simple_array_alloc(const SimpleArrayConfig* config) {
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    SimpleArray* instance = malloc(sizeof(SimpleArray));
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    instance->config = config;
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    return instance;
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}
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void simple_array_free(SimpleArray* instance) {
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    furi_assert(instance);
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    simple_array_reset(instance);
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    free(instance);
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}
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void simple_array_init(SimpleArray* instance, uint32_t count) {
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    furi_assert(instance);
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    furi_assert(count > 0);
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    simple_array_reset(instance);
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    instance->data = malloc(count * instance->config->type_size);
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    instance->count = count;
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    SimpleArrayInit init = instance->config->init;
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    if(init) {
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        for(uint32_t i = 0; i < instance->count; ++i) {
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            init(simple_array_get(instance, i));
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        }
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    }
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}
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void simple_array_reset(SimpleArray* instance) {
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    furi_assert(instance);
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    if(instance->data) {
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        SimpleArrayReset reset = instance->config->reset;
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        if(reset) {
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            for(uint32_t i = 0; i < instance->count; ++i) {
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                reset(simple_array_get(instance, i));
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            }
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        }
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        free(instance->data);
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        instance->count = 0;
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        instance->data = NULL;
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    }
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}
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void simple_array_copy(SimpleArray* instance, const SimpleArray* other) {
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    furi_assert(instance);
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    furi_assert(other);
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    furi_assert(instance->config == other->config);
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    simple_array_reset(instance);
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    if(other->count == 0) {
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        return;
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    }
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    simple_array_init(instance, other->count);
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    SimpleArrayCopy copy = instance->config->copy;
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    if(copy) {
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        for(uint32_t i = 0; i < other->count; ++i) {
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            copy(simple_array_get(instance, i), simple_array_cget(other, i));
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        }
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    } else {
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        memcpy(instance->data, other->data, other->count * instance->config->type_size);
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    }
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}
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bool simple_array_is_equal(const SimpleArray* instance, const SimpleArray* other) {
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    furi_assert(instance);
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    furi_assert(other);
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    // Equal if the same object
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    if(instance == other) return true;
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    return (instance->config == other->config) && (instance->count == other->count) &&
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           ((instance->data == other->data) || (instance->data == NULL) || (other->data == NULL) ||
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            (memcmp(instance->data, other->data, other->count) == 0));
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}
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uint32_t simple_array_get_count(const SimpleArray* instance) {
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    furi_assert(instance);
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    return instance->count;
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}
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SimpleArrayElement* simple_array_get(SimpleArray* instance, uint32_t index) {
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    furi_assert(instance);
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    furi_assert(index < instance->count);
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    return instance->data + index * instance->config->type_size;
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}
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const SimpleArrayElement* simple_array_cget(const SimpleArray* instance, uint32_t index) {
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    return simple_array_get((SimpleArrayElement*)instance, index);
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}
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SimpleArrayData* simple_array_get_data(SimpleArray* instance) {
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    furi_assert(instance);
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    furi_assert(instance->data);
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    return instance->data;
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}
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const SimpleArrayData* simple_array_cget_data(const SimpleArray* instance) {
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    return simple_array_get_data((SimpleArray*)instance);
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}
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const SimpleArrayConfig simple_array_config_uint8_t = {
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    .init = NULL,
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    .copy = NULL,
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    .reset = NULL,
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    .type_size = sizeof(uint8_t),
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};
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