* fbt: reworking targets & assets handling WIP * fbt: dist fixes * fbt: moved SD card resources to owning apps * unit_tests: moved resources to app folder * github: updated unit_tests paths * github: packaging fixes * unit_tests: fixes * fbt: assets: internal cleanup * fbt: reworked assets handling * github: unit_tests: reintroducing fixes * minor cleanup * fbt: naming changes to reflect private nature of scons tools * fbt: resources: fixed dist archive paths * docs: updated paths * docs: updated more paths * docs: included "resources" parameter in app manifest docs; updated assets readme * updated gitignore for assets * github: updated action versions * unit_tests: restored timeout; scripts: assets: logging changes * gh: don't upload desktop animations for unit test run Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			104 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi_hal_ibutton.h>
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#include <furi_hal_interrupt.h>
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#include <furi_hal_resources.h>
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#include <furi_hal_bus.h>
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#include <stm32wbxx_ll_tim.h>
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#include <furi.h>
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#define TAG "FuriHalIbutton"
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#define FURI_HAL_IBUTTON_TIMER TIM1
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#define FURI_HAL_IBUTTON_TIMER_BUS FuriHalBusTIM1
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#define FURI_HAL_IBUTTON_TIMER_IRQ FuriHalInterruptIdTim1UpTim16
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typedef enum {
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    FuriHalIbuttonStateIdle,
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    FuriHalIbuttonStateRunning,
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} FuriHalIbuttonState;
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typedef struct {
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    FuriHalIbuttonState state;
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    FuriHalIbuttonEmulateCallback callback;
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    void* context;
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} FuriHalIbutton;
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FuriHalIbutton* furi_hal_ibutton = NULL;
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static void furi_hal_ibutton_emulate_isr() {
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    if(LL_TIM_IsActiveFlag_UPDATE(FURI_HAL_IBUTTON_TIMER)) {
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        LL_TIM_ClearFlag_UPDATE(FURI_HAL_IBUTTON_TIMER);
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        furi_hal_ibutton->callback(furi_hal_ibutton->context);
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    }
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}
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void furi_hal_ibutton_init() {
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    furi_hal_ibutton = malloc(sizeof(FuriHalIbutton));
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    furi_hal_ibutton->state = FuriHalIbuttonStateIdle;
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    FURI_LOG_I(TAG, "Init OK");
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}
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void furi_hal_ibutton_emulate_start(
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    uint32_t period,
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    FuriHalIbuttonEmulateCallback callback,
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    void* context) {
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    furi_assert(furi_hal_ibutton);
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    furi_assert(furi_hal_ibutton->state == FuriHalIbuttonStateIdle);
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    furi_hal_ibutton->state = FuriHalIbuttonStateRunning;
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    furi_hal_ibutton->callback = callback;
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    furi_hal_ibutton->context = context;
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    furi_hal_bus_enable(FURI_HAL_IBUTTON_TIMER_BUS);
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    furi_hal_interrupt_set_isr(FURI_HAL_IBUTTON_TIMER_IRQ, furi_hal_ibutton_emulate_isr, NULL);
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    LL_TIM_SetPrescaler(FURI_HAL_IBUTTON_TIMER, 0);
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    LL_TIM_SetCounterMode(FURI_HAL_IBUTTON_TIMER, LL_TIM_COUNTERMODE_UP);
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    LL_TIM_SetAutoReload(FURI_HAL_IBUTTON_TIMER, period);
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    LL_TIM_DisableARRPreload(FURI_HAL_IBUTTON_TIMER);
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    LL_TIM_SetRepetitionCounter(FURI_HAL_IBUTTON_TIMER, 0);
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    LL_TIM_SetClockDivision(FURI_HAL_IBUTTON_TIMER, LL_TIM_CLOCKDIVISION_DIV1);
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    LL_TIM_SetClockSource(FURI_HAL_IBUTTON_TIMER, LL_TIM_CLOCKSOURCE_INTERNAL);
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    LL_TIM_GenerateEvent_UPDATE(FURI_HAL_IBUTTON_TIMER);
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    LL_TIM_EnableIT_UPDATE(FURI_HAL_IBUTTON_TIMER);
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    LL_TIM_EnableCounter(FURI_HAL_IBUTTON_TIMER);
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}
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void furi_hal_ibutton_emulate_set_next(uint32_t period) {
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    LL_TIM_SetAutoReload(FURI_HAL_IBUTTON_TIMER, period);
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}
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void furi_hal_ibutton_emulate_stop() {
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    furi_assert(furi_hal_ibutton);
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    if(furi_hal_ibutton->state == FuriHalIbuttonStateRunning) {
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        furi_hal_ibutton->state = FuriHalIbuttonStateIdle;
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        LL_TIM_DisableCounter(FURI_HAL_IBUTTON_TIMER);
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        furi_hal_bus_disable(FURI_HAL_IBUTTON_TIMER_BUS);
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        furi_hal_interrupt_set_isr(FURI_HAL_IBUTTON_TIMER_IRQ, NULL, NULL);
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        furi_hal_ibutton->callback = NULL;
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        furi_hal_ibutton->context = NULL;
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    }
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}
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void furi_hal_ibutton_pin_configure() {
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    furi_hal_gpio_write(&gpio_ibutton, true);
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    furi_hal_gpio_init(&gpio_ibutton, GpioModeOutputOpenDrain, GpioPullNo, GpioSpeedLow);
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}
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void furi_hal_ibutton_pin_reset() {
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    furi_hal_gpio_write(&gpio_ibutton, true);
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    furi_hal_gpio_init(&gpio_ibutton, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
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}
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void furi_hal_ibutton_pin_write(const bool state) {
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    furi_hal_gpio_write(&gpio_ibutton, state);
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}
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