* dolphin scenes refactoring & restructuring phase 1 * Passport app: mood and level display, opens from main menu and dolphin scenes. Dolphin scenes: minor refactoring (WIP) * dolphin scene app restruct * use gui defines for screen size * mv passport to dolphin dir Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "dolphin_deed.h"
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#include <stdbool.h>
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#include <stdint.h>
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#define DOLPHIN_DATA_PAGE 0xC0
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#define DOLPHIN_DATA_HEADER_ADDRESS 0x080C0000U
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#define DOLPHIN_DATA_DATA_ADDRESS (DOLPHIN_DATA_HEADER_ADDRESS + sizeof(DolphinDataHeader))
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#define DOLPHIN_DATA_HEADER_MAGIC 0xD0
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#define DOLPHIN_DATA_HEADER_VERSION 0x01
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#define DOLPHIN_LVL_THRESHOLD 20.0f
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typedef struct {
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    uint8_t magic;
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    uint8_t version;
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    uint8_t checksum;
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    uint8_t flags;
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    uint32_t timestamp;
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} DolphinDataHeader;
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typedef struct {
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    uint32_t limit_ibutton;
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    uint32_t limit_nfc;
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    uint32_t limit_ir;
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    uint32_t limit_rfid;
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    uint32_t flags;
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    uint32_t icounter;
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    uint32_t butthurt;
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} DolphinData;
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struct DolphinState {
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    DolphinData data;
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};
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typedef struct DolphinState DolphinState;
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DolphinState* dolphin_state_alloc();
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void dolphin_state_free(DolphinState* dolphin_state);
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bool dolphin_state_save(DolphinState* dolphin_state);
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bool dolphin_state_load(DolphinState* dolphin_state);
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void dolphin_state_clear(DolphinState* dolphin_state);
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void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
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uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
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uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);
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uint32_t dolphin_state_get_level(DolphinState* dolphin_state);
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uint32_t dolphin_state_xp_to_levelup(DolphinState* dolphin_state, uint32_t level, bool remaining); |