62 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../ibutton_i.h"
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| 
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| static void ibutton_scene_add_type_byte_input_callback(void* context) {
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|     iButton* ibutton = context;
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|     view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
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| }
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| 
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| static void ibutton_scene_add_type_byte_changed_callback(void* context) {
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|     iButton* ibutton = context;
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|     view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditChanged);
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| }
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| 
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| void ibutton_scene_add_value_on_enter(void* context) {
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|     iButton* ibutton = context;
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|     byte_input_set_header_text(ibutton->byte_input, "Enter the key");
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| 
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|     iButtonEditableData editable_data;
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|     ibutton_protocols_get_editable_data(ibutton->protocols, ibutton->key, &editable_data);
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| 
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|     byte_input_set_result_callback(
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|         ibutton->byte_input,
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|         ibutton_scene_add_type_byte_input_callback,
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|         ibutton_scene_add_type_byte_changed_callback,
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|         context,
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|         editable_data.ptr,
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|         editable_data.size);
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| 
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|     view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
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| }
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| 
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| bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
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|     iButton* ibutton = context;
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|     SceneManager* scene_manager = ibutton->scene_manager;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         consumed = true;
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|         if(event.event == iButtonCustomEventByteEditResult) {
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|             scene_manager_next_scene(scene_manager, iButtonSceneSaveName);
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|         } else if(event.event == iButtonCustomEventByteEditChanged) {
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|             ibutton_protocols_apply_edits(ibutton->protocols, ibutton->key);
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|         }
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|     } else if(event.type == SceneManagerEventTypeBack) {
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|         // User cancelled editing, reload the key from storage
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|         if(scene_manager_has_previous_scene(scene_manager, iButtonSceneSavedKeyMenu)) {
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|             if(!ibutton_load_key(ibutton, true)) {
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|                 consumed = scene_manager_search_and_switch_to_previous_scene(
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|                     scene_manager, iButtonSceneStart);
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|             }
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void ibutton_scene_add_value_on_exit(void* context) {
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|     iButton* ibutton = context;
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| 
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|     byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
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|     byte_input_set_header_text(ibutton->byte_input, NULL);
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| }
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