* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.
Co-authored-by: あく <alleteam@gmail.com>
		
	
			
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file gui.h
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 * GUI: main API
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 */
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#pragma once
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#include "view_port.h"
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Gui layers */
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typedef enum {
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    GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */
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    GuiLayerWindow, /**< Window layer, status bar is shown */
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    GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
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    GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
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    GuiLayerFullscreen, /**< Fullscreen layer, no status bar */
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    GuiLayerMAX /**< Don't use or move, special value */
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} GuiLayer;
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/** Gui Canvas Commit Callback */
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typedef void (*GuiCanvasCommitCallback)(uint8_t* data, size_t size, void* context);
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typedef struct Gui Gui;
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/** Add view_port to view_port tree
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 *
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 * @remark     thread safe
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 *
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 * @param      gui        Gui instance
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 * @param      view_port  ViewPort instance
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 * @param[in]  layer      GuiLayer where to place view_port
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 */
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
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/** Remove view_port from rendering tree
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 *
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 * @remark     thread safe
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 *
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 * @param      gui        Gui instance
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 * @param      view_port  ViewPort instance
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 */
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void gui_remove_view_port(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the front
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 *
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 * Places selected ViewPort to the top of the drawing stack
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 *
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 * @param      gui        Gui instance
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 * @param      view_port  ViewPort instance
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 */
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void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the back
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 *
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 * Places selected ViewPort to the bottom of the drawing stack
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 *
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 * @param      gui        Gui instance
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 * @param      view_port  ViewPort instance
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 */
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void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port);
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/** Set gui canvas commit callback
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 *
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 * This callback will be called upon Canvas commit Callback dispatched from GUI
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 * thread and is time critical
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 *
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 * @param      gui       Gui instance
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 * @param      callback  GuiCanvasCommitCallback
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 * @param      context   GuiCanvasCommitCallback context
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 */
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void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context);
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#ifdef __cplusplus
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}
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#endif
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