 1c0276a0be
			
		
	
	
		1c0276a0be
		
			
		
	
	
	
	
		
			
			* FuriHal: lower MGG display contrast by 4 points * FuriHal: unify external gpio resources initialization * Infrared: parse raw in universal TV file, cleanup it with new ifrared script. Other minor changes. * Gui: fix elements_multiline_text_aligned eating symbols * Lib: human readable errors in flipper application package * Special request from marketing team
		
			
				
	
	
		
			227 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "hid_mouse.h"
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| #include <gui/elements.h>
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| #include "../hid.h"
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| 
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| #include "hid_icons.h"
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| 
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| #define TAG "HidMouse"
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| 
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| struct HidMouse {
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|     View* view;
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|     Hid* hid;
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| };
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| 
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| typedef struct {
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|     bool left_pressed;
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|     bool up_pressed;
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|     bool right_pressed;
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|     bool down_pressed;
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|     bool left_mouse_pressed;
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|     bool left_mouse_held;
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|     bool right_mouse_pressed;
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|     bool connected;
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|     HidTransport transport;
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| } HidMouseModel;
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| 
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| static void hid_mouse_draw_callback(Canvas* canvas, void* context) {
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|     furi_assert(context);
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|     HidMouseModel* model = context;
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| 
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|     // Header
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|     if(model->transport == HidTransportBle) {
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|         if(model->connected) {
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|             canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
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|         } else {
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|             canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
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|         }
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|     }
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| 
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|     canvas_set_font(canvas, FontPrimary);
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|     elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
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|     canvas_set_font(canvas, FontSecondary);
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| 
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|     if(model->left_mouse_held == true) {
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|         elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
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|     } else {
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|         canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
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|         canvas_set_font(canvas, FontSecondary);
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|         elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
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|     }
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| 
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|     // Keypad circles
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|     canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
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| 
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|     // Up
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|     if(model->up_pressed) {
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|         canvas_set_bitmap_mode(canvas, 1);
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|         canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
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|         canvas_set_bitmap_mode(canvas, 0);
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|         canvas_set_color(canvas, ColorWhite);
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|     }
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|     canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
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|     canvas_set_color(canvas, ColorBlack);
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| 
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|     // Down
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|     if(model->down_pressed) {
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|         canvas_set_bitmap_mode(canvas, 1);
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|         canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
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|         canvas_set_bitmap_mode(canvas, 0);
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|         canvas_set_color(canvas, ColorWhite);
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|     }
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|     canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
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|     canvas_set_color(canvas, ColorBlack);
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| 
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|     // Left
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|     if(model->left_pressed) {
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|         canvas_set_bitmap_mode(canvas, 1);
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|         canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
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|         canvas_set_bitmap_mode(canvas, 0);
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|         canvas_set_color(canvas, ColorWhite);
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|     }
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|     canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
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|     canvas_set_color(canvas, ColorBlack);
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| 
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|     // Right
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|     if(model->right_pressed) {
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|         canvas_set_bitmap_mode(canvas, 1);
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|         canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
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|         canvas_set_bitmap_mode(canvas, 0);
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|         canvas_set_color(canvas, ColorWhite);
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|     }
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|     canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
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|     canvas_set_color(canvas, ColorBlack);
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| 
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|     // Ok
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|     if(model->left_mouse_pressed) {
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|         canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
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|     } else {
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|         canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
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|     }
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| 
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|     // Back
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|     if(model->right_mouse_pressed) {
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|         canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
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|     } else {
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|         canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
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|     }
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| }
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| 
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| static void hid_mouse_process(HidMouse* hid_mouse, InputEvent* event) {
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|     with_view_model(
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|         hid_mouse->view,
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|         HidMouseModel * model,
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|         {
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|             if(event->key == InputKeyBack) {
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|                 if(event->type == InputTypeShort) {
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|                     hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
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|                     hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
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|                 } else if(event->type == InputTypePress) {
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|                     model->right_mouse_pressed = true;
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|                 } else if(event->type == InputTypeRelease) {
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|                     model->right_mouse_pressed = false;
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|                 }
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|             } else if(event->key == InputKeyOk) {
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|                 if(event->type == InputTypeShort) {
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|                     // Just release if it was being held before
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|                     if(!model->left_mouse_held)
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|                         hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
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|                     hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
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|                     model->left_mouse_held = false;
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|                 } else if(event->type == InputTypeLong) {
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|                     hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
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|                     model->left_mouse_held = true;
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|                     model->left_mouse_pressed = true;
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|                 } else if(event->type == InputTypePress) {
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|                     model->left_mouse_pressed = true;
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|                 } else if(event->type == InputTypeRelease) {
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|                     // Only release if it wasn't a long press
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|                     if(!model->left_mouse_held) model->left_mouse_pressed = false;
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|                 }
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|             } else if(event->key == InputKeyRight) {
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|                 if(event->type == InputTypePress) {
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|                     model->right_pressed = true;
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|                     hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_SHORT, 0);
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|                 } else if(event->type == InputTypeRepeat) {
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|                     hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_LONG, 0);
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|                 } else if(event->type == InputTypeRelease) {
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|                     model->right_pressed = false;
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|                 }
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|             } else if(event->key == InputKeyLeft) {
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|                 if(event->type == InputTypePress) {
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|                     model->left_pressed = true;
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|                     hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_SHORT, 0);
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|                 } else if(event->type == InputTypeRepeat) {
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|                     hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_LONG, 0);
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|                 } else if(event->type == InputTypeRelease) {
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|                     model->left_pressed = false;
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|                 }
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|             } else if(event->key == InputKeyDown) {
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|                 if(event->type == InputTypePress) {
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|                     model->down_pressed = true;
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|                     hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_SHORT);
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|                 } else if(event->type == InputTypeRepeat) {
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|                     hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_LONG);
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|                 } else if(event->type == InputTypeRelease) {
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|                     model->down_pressed = false;
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|                 }
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|             } else if(event->key == InputKeyUp) {
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|                 if(event->type == InputTypePress) {
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|                     model->up_pressed = true;
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|                     hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_SHORT);
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|                 } else if(event->type == InputTypeRepeat) {
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|                     hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_LONG);
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|                 } else if(event->type == InputTypeRelease) {
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|                     model->up_pressed = false;
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|                 }
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|             }
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|         },
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|         true);
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| }
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| 
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| static bool hid_mouse_input_callback(InputEvent* event, void* context) {
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|     furi_assert(context);
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|     HidMouse* hid_mouse = context;
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|     bool consumed = false;
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| 
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|     if(event->type == InputTypeLong && event->key == InputKeyBack) {
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|         hid_hal_mouse_release_all(hid_mouse->hid);
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|     } else {
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|         hid_mouse_process(hid_mouse, event);
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|         consumed = true;
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|     }
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| 
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|     return consumed;
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| }
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| 
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| HidMouse* hid_mouse_alloc(Hid* hid) {
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|     HidMouse* hid_mouse = malloc(sizeof(HidMouse));
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|     hid_mouse->view = view_alloc();
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|     hid_mouse->hid = hid;
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|     view_set_context(hid_mouse->view, hid_mouse);
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|     view_allocate_model(hid_mouse->view, ViewModelTypeLocking, sizeof(HidMouseModel));
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|     view_set_draw_callback(hid_mouse->view, hid_mouse_draw_callback);
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|     view_set_input_callback(hid_mouse->view, hid_mouse_input_callback);
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| 
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|     with_view_model(
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|         hid_mouse->view, HidMouseModel * model, { model->transport = hid->transport; }, true);
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| 
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|     return hid_mouse;
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| }
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| 
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| void hid_mouse_free(HidMouse* hid_mouse) {
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|     furi_assert(hid_mouse);
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|     view_free(hid_mouse->view);
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|     free(hid_mouse);
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| }
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| 
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| View* hid_mouse_get_view(HidMouse* hid_mouse) {
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|     furi_assert(hid_mouse);
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|     return hid_mouse->view;
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| }
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| 
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| void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected) {
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|     furi_assert(hid_mouse);
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|     with_view_model(
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|         hid_mouse->view, HidMouseModel * model, { model->connected = connected; }, true);
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| }
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