* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			96 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include <gui/modules/popup.h>
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#include <gui/scene_manager.h>
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#include "desktop_settings_app.h"
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#include "scenes/desktop_settings_scene.h"
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#include "../views/desktop_view_pin_input.h"
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static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
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    furi_assert(context);
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    DesktopSettingsApp* app = context;
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    return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool desktop_settings_back_event_callback(void* context) {
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    furi_assert(context);
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    DesktopSettingsApp* app = context;
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    return scene_manager_handle_back_event(app->scene_manager);
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}
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DesktopSettingsApp* desktop_settings_app_alloc() {
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    DesktopSettingsApp* app = malloc(sizeof(DesktopSettingsApp));
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    app->gui = furi_record_open("gui");
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    app->view_dispatcher = view_dispatcher_alloc();
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    app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app);
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    view_dispatcher_enable_queue(app->view_dispatcher);
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    view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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    view_dispatcher_set_custom_event_callback(
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        app->view_dispatcher, desktop_settings_custom_event_callback);
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    view_dispatcher_set_navigation_event_callback(
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        app->view_dispatcher, desktop_settings_back_event_callback);
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    view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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    app->popup = popup_alloc();
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    app->submenu = submenu_alloc();
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    app->pin_input_view = desktop_view_pin_input_alloc();
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    app->pin_setup_howto_view = desktop_settings_view_pin_setup_howto_alloc();
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    app->pin_setup_howto2_view = desktop_settings_view_pin_setup_howto2_alloc();
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    view_dispatcher_add_view(
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        app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
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    view_dispatcher_add_view(
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        app->view_dispatcher, DesktopSettingsAppViewIdPopup, popup_get_view(app->popup));
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    view_dispatcher_add_view(
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        app->view_dispatcher,
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        DesktopSettingsAppViewIdPinInput,
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        desktop_view_pin_input_get_view(app->pin_input_view));
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    view_dispatcher_add_view(
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        app->view_dispatcher,
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        DesktopSettingsAppViewIdPinSetupHowto,
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        desktop_settings_view_pin_setup_howto_get_view(app->pin_setup_howto_view));
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    view_dispatcher_add_view(
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        app->view_dispatcher,
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        DesktopSettingsAppViewIdPinSetupHowto2,
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        desktop_settings_view_pin_setup_howto2_get_view(app->pin_setup_howto2_view));
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    return app;
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}
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void desktop_settings_app_free(DesktopSettingsApp* app) {
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    furi_assert(app);
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    // Variable item list
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    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPopup);
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    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
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    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto);
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    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2);
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    submenu_free(app->submenu);
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    popup_free(app->popup);
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    desktop_view_pin_input_free(app->pin_input_view);
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    desktop_settings_view_pin_setup_howto_free(app->pin_setup_howto_view);
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    desktop_settings_view_pin_setup_howto2_free(app->pin_setup_howto2_view);
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    // View dispatcher
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    view_dispatcher_free(app->view_dispatcher);
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    scene_manager_free(app->scene_manager);
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    // Records
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    furi_record_close("gui");
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    free(app);
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}
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extern int32_t desktop_settings_app(void* p) {
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    DesktopSettingsApp* app = desktop_settings_app_alloc();
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    LOAD_DESKTOP_SETTINGS(&app->settings);
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    if(!strcmp(p, DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG)) {
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        scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
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    } else {
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        scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
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    }
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    view_dispatcher_run(app->view_dispatcher);
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    desktop_settings_app_free(app);
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    return 0;
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}
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