 056446dfed
			
		
	
	
		056446dfed
		
			
		
	
	
	
	
		
			
			* storage: added global #defines for /int, /ext & /any * storage: introduced PATH_EXT, PATH_INT& PATH_ANY macros * core apps: moved hardcoded config files names to separate headers; prefixed them with "."; updater: added file name migration to new naming convention on backup extraction * storage: fixed storage_merge_recursive handling of complex directory structures; storage_move_to_sd: changed data migration logic to all non-dot files & all folders * core: added macro aliases for core record names * Bumped protobuf commit pointer * storage: reserved 5 pages in /int; denying write&creation of non-dot files when running out of free space Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			158 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <furi.h>
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| #include <furi_hal.h>
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| #include <gui/scene_manager.h>
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| #include <gui/view_stack.h>
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| #include <stdint.h>
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| #include <portmacro.h>
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| #include <notification/notification.h>
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| #include <notification/notification_messages.h>
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| 
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| #include "../desktop.h"
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| #include "../desktop_i.h"
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| #include "../animations/animation_manager.h"
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| #include "../views/desktop_events.h"
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| #include "../views/desktop_view_pin_input.h"
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| #include "../helpers/pin_lock.h"
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| #include "desktop_scene.h"
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| #include "desktop_scene_i.h"
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| 
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| #define WRONG_PIN_HEADER_TIMEOUT 3000
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| #define INPUT_PIN_VIEW_TIMEOUT 15000
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| 
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| typedef struct {
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|     TimerHandle_t timer;
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| } DesktopScenePinInputState;
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| 
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| static void desktop_scene_locked_light_red(bool value) {
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|     NotificationApp* app = furi_record_open(RECORD_NOTIFICATION);
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|     if(value) {
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|         notification_message(app, &sequence_set_only_red_255);
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|     } else {
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|         notification_message(app, &sequence_reset_red);
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|     }
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|     furi_record_close(RECORD_NOTIFICATION);
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| }
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| 
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| static void
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|     desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
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|     furi_assert(desktop);
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| 
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|     DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
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|         desktop->scene_manager, DesktopScenePinInput);
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|     furi_assert(state);
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|     if(enable) {
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|         xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
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|     } else {
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|         xTimerStop(state->timer, portMAX_DELAY);
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|     }
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| }
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| 
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| static void desktop_scene_pin_input_back_callback(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
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| }
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| 
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| static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     if(desktop_pin_lock_verify(&desktop->settings.pin_code, pin_code)) {
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|         view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
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|     } else {
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|         view_dispatcher_send_custom_event(
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|             desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
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|     }
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| }
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| 
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| static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
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|     Desktop* desktop = pvTimerGetTimerID(timer);
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| 
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|     view_dispatcher_send_custom_event(
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|         desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
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| }
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| 
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| void desktop_scene_pin_input_on_enter(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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| 
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|     desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
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|     desktop_view_pin_input_set_back_callback(
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|         desktop->pin_input_view, desktop_scene_pin_input_back_callback);
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|     desktop_view_pin_input_set_timeout_callback(
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|         desktop->pin_input_view, desktop_scene_pin_input_back_callback);
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|     desktop_view_pin_input_set_done_callback(
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|         desktop->pin_input_view, desktop_scene_pin_input_done_callback);
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| 
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|     DesktopScenePinInputState* state = malloc(sizeof(DesktopScenePinInputState));
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|     state->timer =
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|         xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
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|     scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
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| 
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|     desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
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|     desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
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|     desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
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|     desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
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|     desktop_view_pin_input_reset_pin(desktop->pin_input_view);
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| 
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|     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
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| }
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| 
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| bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
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|     Desktop* desktop = (Desktop*)context;
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|     bool consumed = false;
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|     uint32_t pin_timeout = 0;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         switch(event.event) {
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|         case DesktopPinInputEventUnlockFailed:
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|             pin_timeout = desktop_pin_lock_get_fail_timeout();
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|             if(pin_timeout > 0) {
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|                 desktop_pin_lock_error_notify();
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|                 scene_manager_set_scene_state(
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|                     desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
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|                 scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
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|             } else {
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|                 desktop_scene_locked_light_red(true);
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|                 desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
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|                 desktop_view_pin_input_set_label_secondary(
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|                     desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
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|                 desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
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|                 desktop_view_pin_input_reset_pin(desktop->pin_input_view);
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|             }
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|             consumed = true;
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|             break;
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|         case DesktopPinInputEventResetWrongPinLabel:
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|             desktop_scene_locked_light_red(false);
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|             desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
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|             desktop_view_pin_input_set_label_secondary(
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|                 desktop->pin_input_view, 44, 25, "Enter PIN:");
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|             consumed = true;
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|             break;
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|         case DesktopPinInputEventUnlocked:
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|             desktop_pin_unlock(&desktop->settings);
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|             desktop_unlock(desktop);
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|             consumed = true;
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|             break;
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|         case DesktopPinInputEventBack:
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|             scene_manager_search_and_switch_to_previous_scene(
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|                 desktop->scene_manager, DesktopSceneLocked);
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|             notification_message(desktop->notification, &sequence_display_backlight_off);
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|             consumed = true;
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|             break;
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void desktop_scene_pin_input_on_exit(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     desktop_scene_locked_light_red(false);
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| 
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|     DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
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|         desktop->scene_manager, DesktopScenePinInput);
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|     xTimerStop(state->timer, portMAX_DELAY);
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|     while(xTimerIsTimerActive(state->timer)) {
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|         furi_delay_tick(1);
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|     }
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|     xTimerDelete(state->timer, portMAX_DELAY);
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|     free(state);
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| }
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