102 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <furi.h>
 | 
						|
#include "app-template.h"
 | 
						|
 | 
						|
/*
 | 
						|
To use this example you need to rename
 | 
						|
AppExampleState - class to hold app state
 | 
						|
AppExampleEvent - class to hold app event
 | 
						|
AppExample      - app class
 | 
						|
app_cpp_example - function that launch app
 | 
						|
*/
 | 
						|
 | 
						|
// event enumeration type
 | 
						|
typedef uint8_t event_t;
 | 
						|
 | 
						|
// app state class
 | 
						|
class AppExampleState {
 | 
						|
public:
 | 
						|
    // state data
 | 
						|
    uint8_t example_data;
 | 
						|
 | 
						|
    // state initializer
 | 
						|
    AppExampleState() {
 | 
						|
        example_data = 0;
 | 
						|
    }
 | 
						|
};
 | 
						|
 | 
						|
// app events class
 | 
						|
class AppExampleEvent {
 | 
						|
public:
 | 
						|
    // events enum
 | 
						|
    static const event_t EventTypeTick = 0;
 | 
						|
    static const event_t EventTypeKey = 1;
 | 
						|
 | 
						|
    // payload
 | 
						|
    union {
 | 
						|
        InputEvent input;
 | 
						|
    } value;
 | 
						|
 | 
						|
    // event type
 | 
						|
    event_t type;
 | 
						|
};
 | 
						|
 | 
						|
// our app derived from base AppTemplate class
 | 
						|
// with template variables <state, events>
 | 
						|
class AppExample : public AppTemplate<AppExampleState, AppExampleEvent> {
 | 
						|
public:
 | 
						|
    void run();
 | 
						|
    void render(Canvas* canvas);
 | 
						|
};
 | 
						|
 | 
						|
// start app
 | 
						|
void AppExample::run() {
 | 
						|
    // here we dont need to acquire or release state
 | 
						|
    // because before we call app_ready our application is "single threaded"
 | 
						|
    state.example_data = 12;
 | 
						|
 | 
						|
    // signal that we ready to render and ipc
 | 
						|
    app_ready();
 | 
						|
 | 
						|
    // from here, any data that pass in render function must be guarded
 | 
						|
    // by calling acquire_state and release_state
 | 
						|
 | 
						|
    AppExampleEvent event;
 | 
						|
    while(1) {
 | 
						|
        if(get_event(&event, 1000)) {
 | 
						|
            if(event.type == AppExampleEvent::EventTypeKey) {
 | 
						|
                // press events
 | 
						|
                if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyBack) {
 | 
						|
                    printf("bye!\n");
 | 
						|
                    exit();
 | 
						|
                }
 | 
						|
 | 
						|
                if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyUp) {
 | 
						|
                    // to read or write state you need to execute
 | 
						|
                    // acquire modify release state
 | 
						|
                    acquire_state();
 | 
						|
                    state.example_data = 24;
 | 
						|
                    release_state();
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        // signal to force gui update
 | 
						|
        update_gui();
 | 
						|
    };
 | 
						|
}
 | 
						|
 | 
						|
// render app
 | 
						|
void AppExample::render(Canvas* canvas) {
 | 
						|
    // here you dont need to call acquire_state or release_state
 | 
						|
    // to read or write app state, that already handled by caller
 | 
						|
    canvas_set_color(canvas, ColorBlack);
 | 
						|
    canvas_set_font(canvas, FontPrimary);
 | 
						|
    canvas_draw_str(canvas, 2, state.example_data, "Example app");
 | 
						|
}
 | 
						|
 | 
						|
// app enter function
 | 
						|
extern "C" void app_cpp_example(void* p) {
 | 
						|
    AppExample* app = new AppExample();
 | 
						|
    app->run();
 | 
						|
}
 |