* Move keypad_test to furi_mutex * Move text_box_test to furi_mutex * Move snake_game to furi_mutex * Remove ValueMutex completely * Snake Game: simplify code and fix PVS warning * F18: sync API symbols Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			158 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#define TAG "KeypadTest"
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typedef struct {
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    bool press[5];
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    uint16_t up;
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    uint16_t down;
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    uint16_t left;
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    uint16_t right;
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    uint16_t ok;
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    FuriMutex* mutex;
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} KeypadTestState;
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static void keypad_test_reset_state(KeypadTestState* state) {
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    state->left = 0;
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    state->right = 0;
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    state->up = 0;
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    state->down = 0;
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    state->ok = 0;
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}
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static void keypad_test_render_callback(Canvas* canvas, void* ctx) {
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    KeypadTestState* state = ctx;
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    furi_mutex_acquire(state->mutex, FuriWaitForever);
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    canvas_clear(canvas);
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    char strings[5][20];
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    snprintf(strings[0], 20, "Ok: %d", state->ok);
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    snprintf(strings[1], 20, "L: %d", state->left);
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    snprintf(strings[2], 20, "R: %d", state->right);
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    snprintf(strings[3], 20, "U: %d", state->up);
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    snprintf(strings[4], 20, "D: %d", state->down);
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    canvas_set_font(canvas, FontPrimary);
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    canvas_draw_str(canvas, 0, 10, "Keypad test");
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    canvas_set_font(canvas, FontSecondary);
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    canvas_draw_str(canvas, 0, 24, strings[1]);
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    canvas_draw_str(canvas, 35, 24, strings[2]);
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    canvas_draw_str(canvas, 0, 36, strings[3]);
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    canvas_draw_str(canvas, 35, 36, strings[4]);
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    canvas_draw_str(canvas, 0, 48, strings[0]);
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    canvas_draw_circle(canvas, 100, 26, 25);
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    if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
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    if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
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    if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
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    if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
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    if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
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    canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
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    furi_mutex_release(state->mutex);
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}
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static void keypad_test_input_callback(InputEvent* input_event, void* ctx) {
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    FuriMessageQueue* event_queue = ctx;
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    furi_message_queue_put(event_queue, input_event, FuriWaitForever);
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}
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int32_t keypad_test_app(void* p) {
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    UNUSED(p);
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    FuriMessageQueue* event_queue = furi_message_queue_alloc(32, sizeof(InputEvent));
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    furi_check(event_queue);
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    KeypadTestState state = {{false, false, false, false, false}, 0, 0, 0, 0, 0, NULL};
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    state.mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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    if(!state.mutex) {
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        FURI_LOG_E(TAG, "cannot create mutex");
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        return 0;
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    }
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    ViewPort* view_port = view_port_alloc();
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    view_port_draw_callback_set(view_port, keypad_test_render_callback, &state);
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    view_port_input_callback_set(view_port, keypad_test_input_callback, event_queue);
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    // Open GUI and register view_port
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    Gui* gui = furi_record_open(RECORD_GUI);
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    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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    InputEvent event;
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    while(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk) {
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        furi_mutex_acquire(state.mutex, FuriWaitForever);
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        FURI_LOG_I(
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            TAG,
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            "key: %s type: %s",
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            input_get_key_name(event.key),
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            input_get_type_name(event.type));
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        if(event.key == InputKeyRight) {
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            if(event.type == InputTypePress) {
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                state.press[0] = true;
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            } else if(event.type == InputTypeRelease) {
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                state.press[0] = false;
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            } else if(event.type == InputTypeShort) {
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                ++state.right;
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            }
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        } else if(event.key == InputKeyLeft) {
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            if(event.type == InputTypePress) {
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                state.press[1] = true;
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            } else if(event.type == InputTypeRelease) {
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                state.press[1] = false;
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            } else if(event.type == InputTypeShort) {
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                ++state.left;
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            }
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        } else if(event.key == InputKeyUp) {
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            if(event.type == InputTypePress) {
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                state.press[2] = true;
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            } else if(event.type == InputTypeRelease) {
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                state.press[2] = false;
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            } else if(event.type == InputTypeShort) {
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                ++state.up;
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            }
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        } else if(event.key == InputKeyDown) {
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            if(event.type == InputTypePress) {
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                state.press[3] = true;
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            } else if(event.type == InputTypeRelease) {
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                state.press[3] = false;
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            } else if(event.type == InputTypeShort) {
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                ++state.down;
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            }
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        } else if(event.key == InputKeyOk) {
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            if(event.type == InputTypePress) {
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                state.press[4] = true;
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            } else if(event.type == InputTypeRelease) {
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                state.press[4] = false;
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            } else if(event.type == InputTypeShort) {
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                ++state.ok;
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            }
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        } else if(event.key == InputKeyBack) {
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            if(event.type == InputTypeLong) {
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                furi_mutex_release(state.mutex);
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                break;
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            } else if(event.type == InputTypeShort) {
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                keypad_test_reset_state(&state);
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            }
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        }
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        furi_mutex_release(state.mutex);
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        view_port_update(view_port);
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    }
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    // remove & free all stuff created by app
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    gui_remove_view_port(gui, view_port);
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    view_port_free(view_port);
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    furi_message_queue_free(event_queue);
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    furi_mutex_free(state.mutex);
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    furi_record_close(RECORD_GUI);
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    return 0;
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}
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