* New IR universal remote layout * Remove redundant checks Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			119 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file button_panel.h
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 * GUI: ButtonPanel view module API
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 */
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#pragma once
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#include <gui/view.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Button panel module descriptor */
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typedef struct ButtonPanel ButtonPanel;
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/** Callback type to call for handling selecting button_panel items */
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typedef void (*ButtonItemCallback)(void* context, uint32_t index);
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/** Allocate new button_panel module.
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 *
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 * @return     ButtonPanel instance
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 */
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ButtonPanel* button_panel_alloc(void);
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/** Free button_panel module.
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 *
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 * @param      button_panel  ButtonPanel instance
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 */
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void button_panel_free(ButtonPanel* button_panel);
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/** Free items from button_panel module. Preallocated matrix stays unchanged.
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 *
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 * @param      button_panel  ButtonPanel instance
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 */
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void button_panel_reset(ButtonPanel* button_panel);
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/** Reserve space for adding items.
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 *
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 * One does not simply use button_panel_add_item() without this function. It
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 * should be allocated space for it first.
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 *
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 * @param      button_panel  ButtonPanel instance
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 * @param      reserve_x     number of columns in button_panel
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 * @param      reserve_y     number of rows in button_panel
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 */
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void button_panel_reserve(ButtonPanel* button_panel, size_t reserve_x, size_t reserve_y);
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/** Add item to button_panel module.
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 *
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 * Have to set element in bounds of allocated size by X and by Y.
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 *
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 * @param      button_panel        ButtonPanel instance
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 * @param      index               value to pass to callback
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 * @param      matrix_place_x      coordinates by x-axis on virtual grid, it
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 *                                 is only used for navigation
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 * @param      matrix_place_y      coordinates by y-axis on virtual grid, it
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 *                                 is only used for naviagation
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 * @param      x                   x-coordinate to draw icon on
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 * @param      y                   y-coordinate to draw icon on
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 * @param      icon_name           name of the icon to draw
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 * @param      icon_name_selected  name of the icon to draw when current
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 *                                 element is selected
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 * @param      callback            function to call when specific element is
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 *                                 selected (pressed Ok on selected item)
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 * @param      callback_context    context to pass to callback
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 */
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void button_panel_add_item(
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    ButtonPanel* button_panel,
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    uint32_t index,
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    uint16_t matrix_place_x,
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    uint16_t matrix_place_y,
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    uint16_t x,
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    uint16_t y,
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    const Icon* icon_name,
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    const Icon* icon_name_selected,
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    ButtonItemCallback callback,
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    void* callback_context);
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/** Get button_panel view.
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 *
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 * @param      button_panel  ButtonPanel instance
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 *
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 * @return     acquired view
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 */
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View* button_panel_get_view(ButtonPanel* button_panel);
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/** Add label to button_panel module.
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 *
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 * @param      button_panel  ButtonPanel instance
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 * @param      x             x-coordinate to place label
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 * @param      y             y-coordinate to place label
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 * @param      font          font to write label with
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 * @param      label_str     string label to write
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 */
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void button_panel_add_label(
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    ButtonPanel* button_panel,
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    uint16_t x,
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    uint16_t y,
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    Font font,
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    const char* label_str);
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/** Add a non-button icon to button_panel module.
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 *
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 * @param      button_panel  ButtonPanel instance
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 * @param      x             x-coordinate to place icon
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 * @param      y             y-coordinate to place icon
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 * @param      icon_name     name of the icon to draw
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 */
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void button_panel_add_icon(
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    ButtonPanel* button_panel,
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    uint16_t x,
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    uint16_t y,
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    const Icon* icon_name);
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#ifdef __cplusplus
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}
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#endif
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