* fbt: split sdk management code * scripts: fixed import handling * fbt: sdk: reformatted paths * scrips: dist: bundling libs as a build artifact * fbt: sdk: better path management * typo fix * fbt: sdk: minor path handling fixes * toolchain: fixed windows toolchain download * fbt: minor refactorin * fbt: moved sdk management code to extapps.scons * fbt: fixed sdk symbols header path; disabled -fstack-usage * fbt: changed pathing for .py scripts * fbt: changed SDK_HEADERS pathing; added libusb to SDK; added icon_i.h to SDK; added hw target to SDK meta * fbt: added libusb headers to SDK * picopass: include cleanup; api: added subghz/registry.h; api: added mbedtls to exported headers * picopass: fixed formatting * fbt: fixed COPRO_ASSETS_SCRIPT * sdk: added basic infrared apis * toolchain: added ufbt to list of legal fbtenv callers; updated error messages * fbt: changed manifest collection & icon processing code * fbt: simpler srcdir lookup * toolchain: path management fixes; fbt: fixes for fap private libs paths * scripts: toolchain: reworked download on Windows * toolchain: v17 * scripts: added colorlog for logging * Github: fix unit tests Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
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			811 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			811 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Import("env")
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env.Append(
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    CPPPATH=[
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        "#/lib/digital_signal",
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        "#/lib/fnv1a_hash",
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        "#/lib/heatshrink",
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        "#/lib/micro-ecc",
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        "#/lib/nanopb",
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        "#/lib/u8g2",
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    ],
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    CPPDEFINES=[
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        "PB_ENABLE_MALLOC",
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    ],
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    SDK_HEADERS=[
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        File("micro-ecc/uECC.h"),
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    ],
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)
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libenv = env.Clone(FW_LIB_NAME="misc")
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libenv.ApplyLibFlags()
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sources = []
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libs_recurse = [
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    "digital_signal",
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    "micro-ecc",
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    "one_wire",
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    "u8g2",
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    "update_util",
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]
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for lib in libs_recurse:
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    sources += libenv.GlobRecursive("*.c*", lib)
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libs_plain = [
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    "heatshrink",
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    "nanopb",
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]
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for lib in libs_plain:
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    sources += Glob(lib + "/*.c*", source=True)
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lib = libenv.StaticLibrary("${FW_LIB_NAME}", sources)
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libenv.Install("${LIB_DIST_DIR}", lib)
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Return("lib")
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