* Notification app: init * Notification app: separate message sequences * Notification app: rename notifications to notification * Notification app: rework api * Notification app: new sequences for charger * Power app: add state for better led handling * Power app: NotificationSequence type, notification led process * Blink app: use notifications * Notification app: sound and vibro notifications * Notification app: note messages * Notification app: more messages * Notification app: update note message generator * Blink app: fix state counter * Notification app: fix delay event * App sd-filesystem: notifications * App notifications: headers c++ compatibility * App notifications: Cmaj success chord sequence * App iButton: use notifications * App notification: display backlight notifications * App notification: add "display on" message to success and error sequences * App accessor: use notifications * App ibutton: guard onewire key read * Lib-RFAL: remove api_hal_light usage * App notification: add blocking mode, rework display api * Cli led command: use internal notification instead of direc access to leds. * App unit test: use notifications * App lfrfid: use notifications * Apps: close notification record * App subghz: rough use of notifications * App notificaton: ignore reset flag * App strobe: removed * Lib irda decoder: fix nec decoding * App irda: fix assert, use notifications * Apps: use notifications * Fix IRDA tests * Cli: better var naming * App notification: readable sources Co-authored-by: Albert Kharisov <albert@flipperdevices.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "stdint.h"
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#include "stdbool.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct NotificationApp NotificationApp;
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typedef struct {
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    float frequency;
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    float pwm;
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} NotificationMessageDataSound;
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typedef struct {
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    uint8_t value;
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} NotificationMessageDataLed;
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typedef struct {
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    bool on;
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} NotificationMessageDataVibro;
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typedef struct {
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    uint32_t length;
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} NotificationMessageDataDelay;
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typedef union {
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    NotificationMessageDataSound sound;
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    NotificationMessageDataLed led;
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    NotificationMessageDataVibro vibro;
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    NotificationMessageDataDelay delay;
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} NotificationMessageData;
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typedef enum {
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    NotificationMessageTypeVibro,
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    NotificationMessageTypeSoundOn,
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    NotificationMessageTypeSoundOff,
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    NotificationMessageTypeLedRed,
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    NotificationMessageTypeLedGreen,
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    NotificationMessageTypeLedBlue,
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    NotificationMessageTypeDelay,
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    NotificationMessageTypeLedDisplay,
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    NotificationMessageTypeDoNotReset,
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} NotificationMessageType;
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typedef struct {
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    NotificationMessageType type;
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    NotificationMessageData data;
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} NotificationMessage;
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typedef const NotificationMessage* NotificationSequence[];
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void notification_message(NotificationApp* app, const NotificationSequence* sequence);
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void notification_message_block(NotificationApp* app, const NotificationSequence* sequence);
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/**
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 * @brief Send internal (apply to permanent layer) notification message. Think twice before use.
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 * 
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 * @param app notification record content
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 * @param sequence notification sequence
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 */
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void notification_internal_message(NotificationApp* app, const NotificationSequence* sequence);
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/**
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 * @brief Send internal (apply to permanent layer) notification message and wait for notification end. Think twice before use.
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 * 
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 * @param app notification record content
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 * @param sequence notification sequence
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 */
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void notification_internal_message_block(
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    NotificationApp* app,
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    const NotificationSequence* sequence);
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#ifdef __cplusplus
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}
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#endif |