* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			87 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "ibutton.h"
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <notification/notification_messages.h>
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#include <one_wire/ibutton/ibutton_worker.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/dialog_ex.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/byte_input.h>
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#include <gui/modules/widget.h>
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#include "ibutton_custom_event.h"
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#include "scenes/ibutton_scene.h"
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#define IBUTTON_FILE_NAME_SIZE 100
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#define IBUTTON_TEXT_STORE_SIZE 128
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#define IBUTTON_APP_FOLDER "/any/ibutton"
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#define IBUTTON_APP_EXTENSION ".ibtn"
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#define IBUTTON_APP_FILE_TYPE "Flipper iButton key"
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struct iButton {
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    SceneManager* scene_manager;
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    ViewDispatcher* view_dispatcher;
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    Gui* gui;
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    Storage* storage;
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    DialogsApp* dialogs;
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    NotificationApp* notifications;
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    iButtonWorker* key_worker;
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    iButtonKey* key;
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    char file_name[IBUTTON_FILE_NAME_SIZE];
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    char text_store[IBUTTON_TEXT_STORE_SIZE + 1];
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    Submenu* submenu;
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    ByteInput* byte_input;
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    TextInput* text_input;
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    Popup* popup;
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    Widget* widget;
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    DialogEx* dialog_ex;
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};
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typedef enum {
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    iButtonViewSubmenu,
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    iButtonViewByteInput,
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    iButtonViewTextInput,
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    iButtonViewPopup,
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    iButtonViewWidget,
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    iButtonViewDialogEx,
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} iButtonView;
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typedef enum {
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    iButtonNotificationMessageError,
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    iButtonNotificationMessageSuccess,
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    iButtonNotificationMessageRead,
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    iButtonNotificationMessageEmulate,
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    iButtonNotificationMessageYellowBlink,
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    iButtonNotificationMessageRedOn,
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    iButtonNotificationMessageRedOff,
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    iButtonNotificationMessageGreenOn,
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    iButtonNotificationMessageGreenOff,
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} iButtonNotificationMessage;
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bool ibutton_file_select(iButton* ibutton);
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bool ibutton_load_key(iButton* ibutton, const char* key_name);
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bool ibutton_save_key(iButton* ibutton, const char* key_name);
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bool ibutton_delete_key(iButton* ibutton);
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void ibutton_text_store_set(iButton* ibutton, const char* text, ...);
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void ibutton_text_store_clear(iButton* ibutton);
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void ibutton_switch_to_previous_scene_one_of(
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    iButton* ibutton,
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    const uint32_t* scene_ids,
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    size_t scene_ids_size);
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void ibutton_notification_message(iButton* ibutton, uint32_t message);
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