 f11df49468
			
		
	
	
		f11df49468
		
			
		
	
	
	
	
		
			
			* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../lfrfid_i.h"
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| 
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| void lfrfid_scene_emulate_on_enter(void* context) {
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|     LfRfid* app = context;
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|     Popup* popup = app->popup;
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| 
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|     popup_set_header(popup, "Emulating", 89, 30, AlignCenter, AlignTop);
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|     if(!furi_string_empty(app->file_name)) {
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|         popup_set_text(popup, furi_string_get_cstr(app->file_name), 89, 43, AlignCenter, AlignTop);
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|     } else {
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|         popup_set_text(
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|             popup,
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|             protocol_dict_get_name(app->dict, app->protocol_id),
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|             89,
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|             43,
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|             AlignCenter,
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|             AlignTop);
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|     }
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|     popup_set_icon(popup, 0, 3, &I_RFIDDolphinSend_97x61);
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| 
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|     lfrfid_worker_start_thread(app->lfworker);
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|     lfrfid_worker_emulate_start(app->lfworker, (LFRFIDProtocol)app->protocol_id);
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|     notification_message(app->notifications, &sequence_blink_start_magenta);
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| 
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|     view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
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| }
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| 
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| bool lfrfid_scene_emulate_on_event(void* context, SceneManagerEvent event) {
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|     UNUSED(context);
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|     UNUSED(event);
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|     bool consumed = false;
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|     return consumed;
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| }
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| 
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| void lfrfid_scene_emulate_on_exit(void* context) {
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|     LfRfid* app = context;
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|     notification_message(app->notifications, &sequence_blink_stop);
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|     popup_reset(app->popup);
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|     lfrfid_worker_stop(app->lfworker);
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|     lfrfid_worker_stop_thread(app->lfworker);
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| }
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