* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			35 lines
		
	
	
		
			823 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			823 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "generic-view-module.h"
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#include <gui/modules/text_input.h>
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class TextInputVM : public GenericViewModule {
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public:
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    TextInputVM();
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    ~TextInputVM() final;
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    View* get_view() final;
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    void clean() final;
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    /**
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     * @brief Set text input result callback
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     * 
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     * @param callback - callback fn
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     * @param callback_context - callback context
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     * @param text - text buffer to use
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     * @param max_text_length - text buffer length
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     */
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    void set_result_callback(
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        TextInputCallback callback,
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        void* callback_context,
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        char* text,
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        uint8_t max_text_length);
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    /** 
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     * @brief Set text input header text
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     * 
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     * @param text - text to be shown
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     */
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    void set_header_text(const char* text);
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private:
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    TextInput* text_input;
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}; |