 5171a6ad14
			
		
	
	
		5171a6ad14
		
			
		
	
	
	
	
		
			
			* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "ibutton_scene.h"
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| 
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| // Generate scene on_enter handlers array
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| #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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| void (*const ibutton_on_enter_handlers[])(void*) = {
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| #include "ibutton_scene_config.h"
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| };
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| #undef ADD_SCENE
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| 
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| // Generate scene on_event handlers array
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| #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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| bool (*const ibutton_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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| #include "ibutton_scene_config.h"
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| };
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| #undef ADD_SCENE
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| 
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| // Generate scene on_exit handlers array
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| #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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| void (*const ibutton_on_exit_handlers[])(void* context) = {
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| #include "ibutton_scene_config.h"
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| };
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| #undef ADD_SCENE
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| 
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| // Initialize scene handlers configuration structure
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| const SceneManagerHandlers ibutton_scene_handlers = {
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|     .on_enter_handlers = ibutton_on_enter_handlers,
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|     .on_event_handlers = ibutton_on_event_handlers,
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|     .on_exit_handlers = ibutton_on_exit_handlers,
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|     .scene_num = iButtonSceneNum,
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| };
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