* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_app_i.h"
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enum SubmenuIndex {
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    SubmenuIndexUniversalRemotes,
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    SubmenuIndexLearnNewRemote,
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    SubmenuIndexSavedRemotes,
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    SubmenuIndexDebug
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};
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static void infrared_scene_start_submenu_callback(void* context, uint32_t index) {
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    InfraredApp* infrared = context;
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    view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_start_on_enter(void* context) {
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    InfraredApp* infrared = context;
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    Submenu* submenu = infrared->submenu;
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    SceneManager* scene_manager = infrared->scene_manager;
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    submenu_add_item(
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        submenu,
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        "Universal Remotes",
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        SubmenuIndexUniversalRemotes,
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        infrared_scene_start_submenu_callback,
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        infrared);
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    submenu_add_item(
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        submenu,
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        "Learn New Remote",
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        SubmenuIndexLearnNewRemote,
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        infrared_scene_start_submenu_callback,
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        infrared);
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    submenu_add_item(
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        submenu,
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        "Saved Remotes",
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        SubmenuIndexSavedRemotes,
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        infrared_scene_start_submenu_callback,
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        infrared);
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    if(infrared->app_state.is_debug_enabled) {
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        submenu_add_item(
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            submenu, "Debug", SubmenuIndexDebug, infrared_scene_start_submenu_callback, infrared);
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    }
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    const uint32_t submenu_index =
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        scene_manager_get_scene_state(scene_manager, InfraredSceneStart);
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    submenu_set_selected_item(submenu, submenu_index);
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    scene_manager_set_scene_state(scene_manager, InfraredSceneStart, SubmenuIndexUniversalRemotes);
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_start_on_event(void* context, SceneManagerEvent event) {
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    InfraredApp* infrared = context;
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    SceneManager* scene_manager = infrared->scene_manager;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        const uint32_t submenu_index = event.event;
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        scene_manager_set_scene_state(scene_manager, InfraredSceneStart, submenu_index);
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        if(submenu_index == SubmenuIndexUniversalRemotes) {
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            scene_manager_next_scene(scene_manager, InfraredSceneUniversal);
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            consumed = true;
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        } else if(submenu_index == SubmenuIndexLearnNewRemote) {
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            infrared->app_state.is_learning_new_remote = true;
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            scene_manager_next_scene(scene_manager, InfraredSceneLearn);
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            consumed = true;
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        } else if(submenu_index == SubmenuIndexSavedRemotes) {
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            furi_string_set(infrared->file_path, INFRARED_APP_FOLDER);
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            scene_manager_next_scene(scene_manager, InfraredSceneRemoteList);
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            consumed = true;
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        } else if(submenu_index == SubmenuIndexDebug) {
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            scene_manager_next_scene(scene_manager, InfraredSceneDebug);
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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void infrared_scene_start_on_exit(void* context) {
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    InfraredApp* infrared = context;
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    submenu_reset(infrared->submenu);
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}
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