* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			46 lines
		
	
	
		
			960 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			960 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <furi/record.h>
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/**
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 * @brief Class for opening, casting, holding and closing records
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 * 
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 * @tparam TRecordClass record class
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 */
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template <typename TRecordClass> class RecordController {
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public:
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    /**
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     * @brief Construct a new Record Controller object for record with record name
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     * 
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     * @param record_name record name
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     */
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    RecordController(const char* record_name) {
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        name = record_name;
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        value = static_cast<TRecordClass*>(furi_record_open(name));
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    };
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    ~RecordController() {
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        furi_record_close(name);
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    }
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    /**
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     * @brief Record getter
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     * 
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     * @return TRecordClass* record value
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     */
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    TRecordClass* get() {
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        return value;
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    }
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    /**
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     * @brief Record getter (by cast)
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     * 
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     * @return TRecordClass* record value
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     */
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    operator TRecordClass*() const {
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        return value;
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    }
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private:
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    const char* name;
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    TRecordClass* value;
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}; |