45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_i.h"
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static void infrared_scene_move_button(uint32_t index_old, uint32_t index_new, void* context) {
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    InfraredRemote* remote = context;
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    furi_assert(remote);
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    infrared_remote_move_button(remote, index_old, index_new);
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}
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static const char* infrared_scene_get_btn_name(uint32_t index, void* context) {
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    InfraredRemote* remote = context;
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    furi_assert(remote);
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    InfraredRemoteButton* button = infrared_remote_get_button(remote, index);
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    return (infrared_remote_button_get_name(button));
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}
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void infrared_scene_edit_move_on_enter(void* context) {
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    Infrared* infrared = context;
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    InfraredRemote* remote = infrared->remote;
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    infrared_move_view_set_callback(infrared->move_view, infrared_scene_move_button);
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    uint32_t btn_count = infrared_remote_get_button_count(remote);
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    infrared_move_view_list_init(
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        infrared->move_view, btn_count, infrared_scene_get_btn_name, remote);
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    infrared_move_view_list_update(infrared->move_view);
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
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}
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bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
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    Infrared* infrared = context;
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    bool consumed = false;
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    UNUSED(event);
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    UNUSED(infrared);
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    return consumed;
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}
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void infrared_scene_edit_move_on_exit(void* context) {
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    Infrared* infrared = context;
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    InfraredRemote* remote = infrared->remote;
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    infrared_remote_store(remote);
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}
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