* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../ibutton_i.h"
 | 
						|
 | 
						|
typedef enum {
 | 
						|
    SubmenuIndexSave,
 | 
						|
    SubmenuIndexEmulate,
 | 
						|
    SubmenuIndexWrite,
 | 
						|
} SubmenuIndex;
 | 
						|
 | 
						|
void ibutton_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
 | 
						|
    iButton* ibutton = context;
 | 
						|
    view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
 | 
						|
}
 | 
						|
 | 
						|
void ibutton_scene_read_key_menu_on_enter(void* context) {
 | 
						|
    iButton* ibutton = context;
 | 
						|
    Submenu* submenu = ibutton->submenu;
 | 
						|
 | 
						|
    submenu_add_item(
 | 
						|
        submenu, "Save", SubmenuIndexSave, ibutton_scene_read_key_menu_submenu_callback, ibutton);
 | 
						|
    submenu_add_item(
 | 
						|
        submenu,
 | 
						|
        "Emulate",
 | 
						|
        SubmenuIndexEmulate,
 | 
						|
        ibutton_scene_read_key_menu_submenu_callback,
 | 
						|
        ibutton);
 | 
						|
    if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
 | 
						|
        submenu_add_item(
 | 
						|
            submenu,
 | 
						|
            "Write",
 | 
						|
            SubmenuIndexWrite,
 | 
						|
            ibutton_scene_read_key_menu_submenu_callback,
 | 
						|
            ibutton);
 | 
						|
    }
 | 
						|
    submenu_set_selected_item(
 | 
						|
        submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneReadKeyMenu));
 | 
						|
 | 
						|
    view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
 | 
						|
}
 | 
						|
 | 
						|
bool ibutton_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
 | 
						|
    iButton* ibutton = context;
 | 
						|
    bool consumed = false;
 | 
						|
 | 
						|
    if(event.type == SceneManagerEventTypeCustom) {
 | 
						|
        scene_manager_set_scene_state(
 | 
						|
            ibutton->scene_manager, iButtonSceneReadKeyMenu, event.event);
 | 
						|
        consumed = true;
 | 
						|
        if(event.event == SubmenuIndexSave) {
 | 
						|
            scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
 | 
						|
        } else if(event.event == SubmenuIndexEmulate) {
 | 
						|
            scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
 | 
						|
        } else if(event.event == SubmenuIndexWrite) {
 | 
						|
            scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return consumed;
 | 
						|
}
 | 
						|
 | 
						|
void ibutton_scene_read_key_menu_on_exit(void* context) {
 | 
						|
    iButton* ibutton = context;
 | 
						|
    submenu_reset(ibutton->submenu);
 | 
						|
}
 |