* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			30 lines
		
	
	
		
			855 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			855 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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typedef enum {
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    DesktopMainEventOpenLockMenu,
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    DesktopMainEventOpenArchive,
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    DesktopMainEventOpenFavorite,
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    DesktopMainEventOpenMenu,
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    DesktopMainEventOpenDebug,
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    DesktopMainEventUpdate,
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    DesktopMainEventUnlocked,
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    DesktopMainEventRightShort,
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    DesktopMainEventCheckAnimation,
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    DesktopMainEventNewIdleAnimation,
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    DesktopMainEventInteractAnimation,
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    DesktopMainEventBeforeAppStarted,
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    DesktopMainEventAfterAppFinished,
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    DesktopLockedEventUnlock,
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    DesktopLockedEventCheckAnimation,
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    DesktopLockedEventMax,
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    DesktopDebugEventDeed,
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    DesktopDebugEventWrongDeed,
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    DesktopDebugEventSaveState,
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    DesktopDebugEventExit,
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    DesktopFirstStartCompleted,
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    DesktopFirstStartPoweroff,
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    DesktopLockMenuEventLock,
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    DesktopLockMenuEventPinLock,
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    DesktopLockMenuEventExit,
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} DesktopEvent;
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