* nfc: remove mifare read debug view and scene * nfc: change mifare ultralight data structure * mifare_ultralight: add more commands * nfc: add emulate mifare ul scene * nfc: rework data structures, remove debug scenes and views * nfc: add read emv scenes * nfc: mifare emulation wip * nfc cli: increase detecting time * nfc: save nfc files with new format * nfc: store Mifare Ultralight * nfc: start loading mifare ultralight * nfc: add delete scenes * nfc: add edit UID and name * nfc: finish parsing uid and mifare ul data * nfc: delete success fix * gui_widget: introduce GuiWidget * gui_widget: add string element * gui_widget: add button element * gui_widget: move free elements into gui_widget * nfc: rework info scene with GuiWidget * nfc: rework device info scene * nfc: rework delete scene gui * nfc: add compatible script support * nfc: rework emv reading scenes * nfc: rework bank card save * nfc: add bank card custom view * gui_widget: add icon element * nfc: add icon to bank card * nfc: start worker after switching view Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
#include "../nfc_i.h"
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#define SCENE_SET_UID_CUSTOM_EVENT (0UL)
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void nfc_scene_set_uid_byte_input_callback(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SET_UID_CUSTOM_EVENT);
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}
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const void nfc_scene_set_uid_on_enter(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    // Setup view
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    ByteInput* byte_input = nfc->byte_input;
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    byte_input_set_header_text(byte_input, "Enter uid in hex");
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    byte_input_set_result_callback(
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        byte_input,
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        nfc_scene_set_uid_byte_input_callback,
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        NULL,
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        nfc,
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        nfc->dev.dev_data.nfc_data.uid,
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        nfc->dev.dev_data.nfc_data.uid_len);
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    view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewByteInput);
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}
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const bool nfc_scene_set_uid_on_event(void* context, SceneManagerEvent event) {
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    Nfc* nfc = (Nfc*)context;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == SCENE_SET_UID_CUSTOM_EVENT) {
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            scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveName);
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            return true;
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        }
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    }
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    return false;
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}
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const void nfc_scene_set_uid_on_exit(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    // Clear view
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    byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
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    byte_input_set_header_text(nfc->byte_input, "");
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}
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