 a7283280ef
			
		
	
	
		a7283280ef
		
			
		
	
	
	
	
		
			
			* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #include "dolphin.h"
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| #include "dolphin_state.h"
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| #include "dolphin_views.h"
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| 
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| #include <furi.h>
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| #include <api-hal.h>
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| #include <gui/gui.h>
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| #include <gui/view_dispatcher.h>
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| #include <gui/canvas.h>
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| #include <menu/menu.h>
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| 
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| #include <assets_icons.h>
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| #include <stdint.h>
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| 
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| #define UNLOCK_RST_TIMEOUT 500 // keypress counter reset timeout (ms)
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| #define HINT_TIMEOUT_L 3 // low refresh rate timeout (app ticks)
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| #define HINT_TIMEOUT_H 40 // high refresh rate timeout (app ticks)
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| 
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| typedef enum {
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|     DolphinEventTypeDeed,
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|     DolphinEventTypeSave,
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|     DolphinEventTypeTick,
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| } DolphinEventType;
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| 
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| typedef struct {
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|     DolphinEventType type;
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|     union {
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|         DolphinDeed deed;
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|     };
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| } DolphinEvent;
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| 
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| struct Dolphin {
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|     // Internal message queue
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|     osMessageQueueId_t event_queue;
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|     // State
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|     DolphinState* state;
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|     // Menu
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|     ValueMutex* menu_vm;
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|     // Scene
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|     FuriThread* scene_thread;
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|     // GUI
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|     Gui* gui;
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|     ViewDispatcher* idle_view_dispatcher;
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|     View* idle_view_first_start;
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|     View* idle_view_main;
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|     View* idle_view_dolphin_stats;
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|     View* idle_view_down;
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|     View* idle_view_meta;
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|     View* view_hw_mismatch;
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|     View* view_lockmenu;
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|     ViewPort* lock_viewport;
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|     IconAnimation* lock_icon;
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| 
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|     bool locked;
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|     uint8_t lock_count;
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|     uint32_t lock_lastpress;
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|     osTimerId_t timeout_timer;
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| };
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| 
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| Dolphin* dolphin_alloc();
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| 
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| void dolphin_free(Dolphin* dolphin);
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| 
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| /* Save Dolphin state (write to permanent memory)
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|  * Thread safe
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|  */
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| void dolphin_save(Dolphin* dolphin);
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