* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "furi/pubsub.h"
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#include "gui/view.h"
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#include "helpers/dolphin_deed.h"
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Dolphin Dolphin;
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typedef struct {
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    uint32_t icounter;
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    uint32_t butthurt;
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    uint64_t timestamp;
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    uint8_t level;
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    bool level_up_is_pending;
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} DolphinStats;
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typedef enum {
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    DolphinPubsubEventUpdate,
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} DolphinPubsubEvent;
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#define DOLPHIN_DEED(deed)                                        \
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    do {                                                          \
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        Dolphin* dolphin = (Dolphin*)furi_record_open("dolphin"); \
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        dolphin_deed(dolphin, deed);                              \
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        furi_record_close("dolphin");                             \
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    } while(0)
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/** Deed complete notification. Call it on deed completion.
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 * See dolphin_deed.h for available deeds. In futures it will become part of assets.
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 * Thread safe, async
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 */
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
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/** Retrieve dolphin stats
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 * Thread safe, blocking
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 */
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DolphinStats dolphin_stats(Dolphin* dolphin);
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/** Flush dolphin queue and save state
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 * Thread safe, blocking
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 */
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void dolphin_flush(Dolphin* dolphin);
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void dolphin_upgrade_level(Dolphin* dolphin);
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FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin);
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#ifdef __cplusplus
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}
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#endif
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