* GUI: view. Flooper-blooper fix compilation error. * GUI: view and viewdispatcher bones * GUI: view implementation, view models, view dispatcher * GUI: view navigation, model refinement. Power: use view, view dispatcher. * HAL Flash: proper page write. Dolphin: views. Power: views * Dolphin: transition idle scree to Views * Dolphin: input events on stats view. Format sources. * HAL: flash erase. Dolphin: permanent state storage. * Dolphin: first start welcome. HAL: flash operation status, errata 2.2.9 crutch.
		
			
				
	
	
		
			114 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "view_dispatcher_i.h"
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ViewDispatcher* view_dispatcher_alloc() {
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    ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
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    view_dispatcher->widget = widget_alloc();
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    widget_draw_callback_set(
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        view_dispatcher->widget, view_dispatcher_draw_callback, view_dispatcher);
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    widget_input_callback_set(
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        view_dispatcher->widget, view_dispatcher_input_callback, view_dispatcher);
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    widget_enabled_set(view_dispatcher->widget, false);
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    ViewDict_init(view_dispatcher->views);
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    return view_dispatcher;
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}
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void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
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    // Detach from gui
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    if(view_dispatcher->gui) {
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        gui_remove_widget(view_dispatcher->gui, view_dispatcher->widget);
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    }
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    // Free views
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    ViewDict_it_t it;
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    ViewDict_it(it, view_dispatcher->views);
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    while(!ViewDict_end_p(it)) {
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        ViewDict_itref_t* ref = ViewDict_ref(it);
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        view_free(ref->value);
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        ViewDict_next(it);
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    }
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    ViewDict_clear(view_dispatcher->views);
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    // Free dispatcher
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    free(view_dispatcher);
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}
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
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    furi_assert(view_dispatcher);
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    furi_assert(view);
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    // Check if view id is not used and resgister view
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    furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
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    ViewDict_set_at(view_dispatcher->views, view_id, view);
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    view_set_dispatcher(view, view_dispatcher);
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}
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
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    furi_assert(view_dispatcher);
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    if(view_id == VIEW_NONE) {
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        view_dispatcher->current_view = NULL;
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        widget_enabled_set(view_dispatcher->widget, false);
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    } else if(view_id == VIEW_IGNORE) {
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    } else if(view_id == VIEW_DESTROY) {
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        view_dispatcher_free(view_dispatcher);
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    } else {
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        View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
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        furi_check(view_pp != NULL);
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        view_dispatcher->current_view = *view_pp;
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        widget_enabled_set(view_dispatcher->widget, true);
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        widget_update(view_dispatcher->widget);
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    }
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}
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void view_dispatcher_attach_to_gui(
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    ViewDispatcher* view_dispatcher,
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    Gui* gui,
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    ViewDispatcherType type) {
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    furi_assert(view_dispatcher);
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    furi_assert(view_dispatcher->gui == NULL);
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    furi_assert(gui);
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    if(type == ViewDispatcherTypeNone) {
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        gui_add_widget(gui, view_dispatcher->widget, GuiLayerNone);
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    } else if(type == ViewDispatcherTypeFullscreen) {
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        gui_add_widget(gui, view_dispatcher->widget, GuiLayerFullscreen);
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    } else if(type == ViewDispatcherTypeWindow) {
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        gui_add_widget(gui, view_dispatcher->widget, GuiLayerMain);
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    } else {
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        furi_check(NULL);
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    }
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    view_dispatcher->gui = gui;
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}
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void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
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    ViewDispatcher* view_dispatcher = context;
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    if(view_dispatcher->current_view) {
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        view_draw(view_dispatcher->current_view, canvas);
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    }
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}
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void view_dispatcher_input_callback(InputEvent* event, void* context) {
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    ViewDispatcher* view_dispatcher = context;
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    bool is_consumed = false;
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    if(view_dispatcher->current_view) {
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        is_consumed = view_input(view_dispatcher->current_view, event);
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    }
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    if(!is_consumed && event->state) {
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        uint32_t view_id = VIEW_IGNORE;
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        if(event->input == InputBack) {
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            view_id = view_previous(view_dispatcher->current_view);
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        } else if(event->input == InputOk) {
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            view_id = view_next(view_dispatcher->current_view);
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        }
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        view_dispatcher_switch_to_view(view_dispatcher, view_id);
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    }
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}
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void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view) {
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    furi_assert(view_dispatcher);
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    furi_assert(view);
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    if(view_dispatcher->current_view == view) {
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        widget_update(view_dispatcher->widget);
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    }
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}
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