 389ff92cc1
			
		
	
	
		389ff92cc1
		
			
		
	
	
	
	
		
			
			* Makefile, Scripts: new linter * About: remove ID from IC * Firmware: remove double define for DIVC/DIVR * Scripts: check folder names too. Docker: replace syntax check with make lint. * Reformat Sources and Migrate to new file naming convention * Docker: symlink clang-format-12 to clang-format * Add coding style guide
		
			
				
	
	
		
			486 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			486 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "animation_manager.h"
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| #include "file_worker.h"
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| #include "flipper_file.h"
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| #include "furi/common_defines.h"
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| #include "furi/memmgr.h"
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| #include "furi/record.h"
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| #include "animation_storage.h"
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| #include "gui/canvas.h"
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| #include "m-string.h"
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| #include "pb.h"
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| #include "pb_decode.h"
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| #include "storage/filesystem_api_defines.h"
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| #include "storage/storage.h"
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| #include "animation_storage_i.h"
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| #include <stdint.h>
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| #include <gui/icon_i.h>
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| 
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| // Read documentation before using it
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| #include <furi/dangerous_defines.h>
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| 
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| #define ANIMATION_META_FILE "meta.txt"
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| #define ANIMATION_DIR "/ext/dolphin/animations"
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| #define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
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| #define TAG "AnimationStorage"
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| #define DEBUG_PB 0
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| 
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| static void animation_storage_free_bubbles(BubbleAnimation* animation);
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| static void animation_storage_free_frames(BubbleAnimation* animation);
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| static void animation_storage_free_animation(BubbleAnimation** storage_animation);
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| static BubbleAnimation* animation_storage_load_animation(const char* name);
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| 
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| void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
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|     furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
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|     furi_assert(!StorageAnimationList_size(*animation_list));
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| 
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|     Storage* storage = furi_record_open("storage");
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|     FlipperFile* file = flipper_file_alloc(storage);
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|     /* Forbid skipping fields */
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|     flipper_file_set_strict_mode(file, true);
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|     string_t header;
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|     string_init(header);
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| 
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|     do {
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|         uint32_t u32value;
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|         StorageAnimation* storage_animation = NULL;
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| 
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|         if(FSE_OK != storage_sd_status(storage)) break;
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|         if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
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|         if(!flipper_file_read_header(file, header, &u32value)) break;
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|         if(string_cmp_str(header, "Flipper Animation Manifest")) break;
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|         do {
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|             storage_animation = furi_alloc(sizeof(StorageAnimation));
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|             storage_animation->external = true;
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|             storage_animation->animation = NULL;
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| 
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|             if(!flipper_file_read_string(file, "Name", storage_animation->meta.name)) break;
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|             if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
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|             storage_animation->meta.min_butthurt = u32value;
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|             if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
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|             storage_animation->meta.max_butthurt = u32value;
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|             if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
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|             storage_animation->meta.min_level = u32value;
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|             if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
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|             storage_animation->meta.max_level = u32value;
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|             if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
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|             storage_animation->meta.weight = u32value;
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| 
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|             StorageAnimationList_push_back(*animation_list, storage_animation);
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|         } while(1);
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| 
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|         animation_storage_free_storage_animation(&storage_animation);
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|     } while(0);
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| 
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|     string_clear(header);
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|     flipper_file_close(file);
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|     flipper_file_free(file);
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| 
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|     // add hard-coded animations
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|     for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
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|         StorageAnimationList_push_back(*animation_list, &StorageAnimationInternal[i]);
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|     }
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| 
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|     furi_record_close("storage");
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| }
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| 
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| StorageAnimation* animation_storage_find_animation(const char* name) {
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|     furi_assert(name);
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|     furi_assert(strlen(name));
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|     StorageAnimation* storage_animation = NULL;
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| 
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|     /* look through internal animations */
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|     for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
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|         if(!string_cmp_str(StorageAnimationInternal[i].meta.name, name)) {
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|             storage_animation = &StorageAnimationInternal[i];
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|             break;
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|         }
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|     }
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| 
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|     /* look through external animations */
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|     if(!storage_animation) {
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|         BubbleAnimation* animation = animation_storage_load_animation(name);
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| 
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|         if(animation != NULL) {
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|             storage_animation = furi_alloc(sizeof(StorageAnimation));
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|             storage_animation->animation = animation;
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|             storage_animation->external = true;
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|             /* meta data takes part in random animation selection, so it
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|              * doesn't need here as we exactly know which animation we need,
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|              * that's why we can ignore reading manifest.txt file
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|              * filling meta data by zeroes */
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|             storage_animation->meta.min_butthurt = 0;
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|             storage_animation->meta.max_butthurt = 0;
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|             storage_animation->meta.min_level = 0;
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|             storage_animation->meta.max_level = 0;
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|             storage_animation->meta.weight = 0;
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|             string_init_set_str(storage_animation->meta.name, name);
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|         }
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|     }
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| 
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|     return storage_animation;
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| }
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| 
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| StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation) {
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|     furi_assert(storage_animation);
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|     return &storage_animation->meta;
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| }
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| 
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| const BubbleAnimation*
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|     animation_storage_get_bubble_animation(StorageAnimation* storage_animation) {
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|     furi_assert(storage_animation);
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|     animation_storage_cache_animation(storage_animation);
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|     return storage_animation->animation;
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| }
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| 
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| void animation_storage_cache_animation(StorageAnimation* storage_animation) {
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|     furi_assert(storage_animation);
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| 
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|     if(storage_animation->external) {
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|         if(!storage_animation->animation) {
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|             storage_animation->animation =
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|                 animation_storage_load_animation(string_get_cstr(storage_animation->meta.name));
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|         }
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|     }
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| }
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| 
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| static void animation_storage_free_animation(BubbleAnimation** animation) {
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|     furi_assert(animation);
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| 
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|     if(*animation) {
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|         animation_storage_free_bubbles(*animation);
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|         animation_storage_free_frames(*animation);
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|         free(*animation);
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|         *animation = NULL;
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|     }
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| }
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| 
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| void animation_storage_free_storage_animation(StorageAnimation** storage_animation) {
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|     furi_assert(storage_animation);
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|     furi_assert(*storage_animation);
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| 
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|     if((*storage_animation)->external) {
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|         animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
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| 
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|         string_clear((*storage_animation)->meta.name);
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|         free(*storage_animation);
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|     }
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| 
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|     *storage_animation = NULL;
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| }
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| 
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| static bool animation_storage_cast_align(string_t align_str, Align* align) {
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|     if(!string_cmp_str(align_str, "Bottom")) {
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|         *align = AlignBottom;
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|     } else if(!string_cmp_str(align_str, "Top")) {
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|         *align = AlignTop;
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|     } else if(!string_cmp_str(align_str, "Left")) {
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|         *align = AlignLeft;
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|     } else if(!string_cmp_str(align_str, "Right")) {
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|         *align = AlignRight;
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|     } else if(!string_cmp_str(align_str, "Center")) {
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|         *align = AlignCenter;
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|     } else {
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|         return false;
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|     }
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| 
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|     return true;
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| }
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| 
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| static void animation_storage_free_frames(BubbleAnimation* animation) {
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|     furi_assert(animation);
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|     furi_assert(animation->icons);
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| 
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|     const Icon** icons = animation->icons;
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|     uint16_t frames = animation->active_frames + animation->passive_frames;
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|     furi_assert(frames > 0);
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| 
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|     for(int i = 0; i < frames; ++i) {
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|         if(!icons[i]) continue;
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| 
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|         const Icon* icon = icons[i];
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|         free((void*)icon->frames[0]);
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|         free(icon->frames);
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|         free((void*)icon);
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|         for(int j = i; j < frames; ++j) {
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|             if(icons[j] == icon) {
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|                 icons[j] = NULL;
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|             }
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|         }
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|     }
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| 
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|     free(animation->icons);
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|     animation->icons = NULL;
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| }
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| 
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| static Icon* animation_storage_alloc_icon(size_t frame_size) {
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|     Icon* icon = furi_alloc(sizeof(Icon));
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|     icon->frames = furi_alloc(sizeof(const uint8_t*));
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|     icon->frames[0] = furi_alloc(frame_size);
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|     return icon;
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| }
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| 
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| static void animation_storage_free_icon(Icon* icon) {
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|     free((void*)icon->frames[0]);
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|     free(icon->frames);
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|     free(icon);
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| }
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| 
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| static bool animation_storage_load_frames(
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|     Storage* storage,
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|     const char* name,
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|     BubbleAnimation* animation,
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|     uint32_t* frame_order,
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|     uint32_t width,
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|     uint32_t height) {
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|     furi_assert(!animation->icons);
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|     uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
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| 
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|     bool frames_ok = false;
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|     animation->icons = furi_alloc(sizeof(const Icon*) * frame_order_size);
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|     File* file = storage_file_alloc(storage);
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|     FileInfo file_info;
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|     string_t filename;
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|     string_init(filename);
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|     size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
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| 
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|     for(int i = 0; i < frame_order_size; ++i) {
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|         if(animation->icons[i]) continue;
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| 
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|         frames_ok = false;
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|         string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
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| 
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|         if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
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|         if(file_info.size > max_filesize) {
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|             FURI_LOG_E(
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|                 TAG,
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|                 "Filesize %d, max: %d (width %d, height %d)",
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|                 file_info.size,
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|                 max_filesize,
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|                 width,
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|                 height);
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|             break;
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|         }
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|         if(!storage_file_open(file, string_get_cstr(filename), FSAM_READ, FSOM_OPEN_EXISTING)) {
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|             FURI_LOG_E(TAG, "Can't open file \'%s\'", string_get_cstr(filename));
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|             break;
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|         }
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| 
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|         Icon* icon = animation_storage_alloc_icon(file_info.size);
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|         if(storage_file_read(file, (void*)icon->frames[0], file_info.size) != file_info.size) {
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|             FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
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|             animation_storage_free_icon(icon);
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|             break;
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|         }
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|         storage_file_close(file);
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|         FURI_CONST_ASSIGN(icon->frame_count, 1);
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|         FURI_CONST_ASSIGN(icon->frame_rate, 0);
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|         FURI_CONST_ASSIGN(icon->height, height);
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|         FURI_CONST_ASSIGN(icon->width, width);
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| 
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|         /* Claim 1 allocation for 1 files blob and several links to it */
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|         for(int j = i; j < frame_order_size; ++j) {
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|             if(frame_order[i] == frame_order[j]) {
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|                 animation->icons[j] = icon;
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|             }
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|         }
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|         frames_ok = true;
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|     }
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| 
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|     if(!frames_ok) {
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|         FURI_LOG_E(
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|             TAG,
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|             "Load \'%s\' failed, %dx%d, size: %d",
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|             string_get_cstr(filename),
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|             width,
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|             height,
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|             file_info.size);
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|         animation_storage_free_frames(animation);
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|         animation->icons = NULL;
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|     } else {
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|         for(int i = 0; i < frame_order_size; ++i) {
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|             furi_check(animation->icons[i]);
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|             furi_check(animation->icons[i]->frames[0]);
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|         }
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|     }
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| 
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|     storage_file_free(file);
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|     string_clear(filename);
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| 
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|     return frames_ok;
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| }
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| 
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| static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFile* ff) {
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|     uint32_t u32value;
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|     string_t str;
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|     string_init(str);
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|     bool success = false;
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|     furi_assert(!animation->frame_bubbles);
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| 
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|     do {
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|         if(!flipper_file_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
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|         if(u32value > 20) break;
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|         animation->frame_bubbles_count = u32value;
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|         if(animation->frame_bubbles_count == 0) {
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|             animation->frame_bubbles = NULL;
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|             success = true;
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|             break;
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|         }
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|         animation->frame_bubbles =
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|             furi_alloc(sizeof(FrameBubble*) * animation->frame_bubbles_count);
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| 
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|         uint32_t current_slot = 0;
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|         for(int i = 0; i < animation->frame_bubbles_count; ++i) {
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|             animation->frame_bubbles[i] = furi_alloc(sizeof(FrameBubble));
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|         }
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| 
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|         FrameBubble* bubble = animation->frame_bubbles[0];
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|         int8_t index = -1;
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|         for(;;) {
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|             if(!flipper_file_read_uint32(ff, "Slot", ¤t_slot, 1)) break;
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|             if((current_slot != 0) && (index == -1)) break;
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| 
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|             if(current_slot == index) {
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|                 bubble->next_bubble = furi_alloc(sizeof(FrameBubble));
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|                 bubble = bubble->next_bubble;
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|             } else if(current_slot == index + 1) {
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|                 ++index;
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|                 bubble = animation->frame_bubbles[index];
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|             } else {
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|                 /* slots have to start from 0, be ascending sorted, and
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|                  * have exact number of slots as specified in "Bubble slots" */
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|                 break;
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|             }
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|             if(index >= animation->frame_bubbles_count) break;
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| 
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|             if(!flipper_file_read_uint32(ff, "X", &u32value, 1)) break;
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|             bubble->bubble.x = u32value;
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|             if(!flipper_file_read_uint32(ff, "Y", &u32value, 1)) break;
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|             bubble->bubble.y = u32value;
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| 
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|             if(!flipper_file_read_string(ff, "Text", str)) break;
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|             if(string_size(str) > 100) break;
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| 
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|             string_replace_all_str(str, "\\n", "\n");
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| 
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|             bubble->bubble.str = furi_alloc(string_size(str) + 1);
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|             strcpy((char*)bubble->bubble.str, string_get_cstr(str));
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| 
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|             if(!flipper_file_read_string(ff, "AlignH", str)) break;
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|             if(!animation_storage_cast_align(str, &bubble->bubble.horizontal)) break;
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|             if(!flipper_file_read_string(ff, "AlignV", str)) break;
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|             if(!animation_storage_cast_align(str, &bubble->bubble.vertical)) break;
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| 
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|             if(!flipper_file_read_uint32(ff, "StartFrame", &u32value, 1)) break;
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|             bubble->starts_at_frame = u32value;
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|             if(!flipper_file_read_uint32(ff, "EndFrame", &u32value, 1)) break;
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|             bubble->ends_at_frame = u32value;
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|         }
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|         success = (index + 1) == animation->frame_bubbles_count;
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|     } while(0);
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| 
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|     if(!success) {
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|         if(animation->frame_bubbles) {
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|             FURI_LOG_E(TAG, "Failed to load animation bubbles");
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|             animation_storage_free_bubbles(animation);
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|         }
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|     }
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| 
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|     string_clear(str);
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|     return success;
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| }
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| 
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| static BubbleAnimation* animation_storage_load_animation(const char* name) {
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|     furi_assert(name);
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|     BubbleAnimation* animation = furi_alloc(sizeof(BubbleAnimation));
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| 
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|     uint32_t height = 0;
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|     uint32_t width = 0;
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|     uint32_t* u32array = NULL;
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|     Storage* storage = furi_record_open("storage");
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|     FlipperFile* ff = flipper_file_alloc(storage);
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|     /* Forbid skipping fields */
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|     flipper_file_set_strict_mode(ff, true);
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|     string_t str;
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|     string_init(str);
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|     animation->frame_bubbles = NULL;
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| 
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|     bool success = false;
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|     do {
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|         uint32_t u32value;
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| 
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|         if(FSE_OK != storage_sd_status(storage)) break;
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| 
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|         string_printf(str, ANIMATION_DIR "/%s/" ANIMATION_META_FILE, name);
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|         if(!flipper_file_open_existing(ff, string_get_cstr(str))) break;
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|         if(!flipper_file_read_header(ff, str, &u32value)) break;
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|         if(string_cmp_str(str, "Flipper Animation")) break;
 | |
| 
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|         if(!flipper_file_read_uint32(ff, "Width", &width, 1)) break;
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|         if(!flipper_file_read_uint32(ff, "Height", &height, 1)) break;
 | |
| 
 | |
|         if(!flipper_file_read_uint32(ff, "Passive frames", &u32value, 1)) break;
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|         animation->passive_frames = u32value;
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|         if(!flipper_file_read_uint32(ff, "Active frames", &u32value, 1)) break;
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|         animation->active_frames = u32value;
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| 
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|         uint8_t frames = animation->passive_frames + animation->active_frames;
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|         u32array = furi_alloc(sizeof(uint32_t) * frames);
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|         if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
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| 
 | |
|         /* passive and active frames must be loaded up to this point */
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|         if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
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|             break;
 | |
| 
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|         if(!flipper_file_read_uint32(ff, "Active cycles", &u32value, 1)) break;
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|         animation->active_cycles = u32value;
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|         if(!flipper_file_read_uint32(ff, "Frame rate", &u32value, 1)) break;
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|         animation->frame_rate = u32value;
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|         if(!flipper_file_read_uint32(ff, "Duration", &u32value, 1)) break;
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|         animation->duration = u32value;
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|         if(!flipper_file_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
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|         animation->active_cooldown = u32value;
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| 
 | |
|         if(!animation_storage_load_bubbles(animation, ff)) break;
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|         success = true;
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|     } while(0);
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| 
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|     string_clear(str);
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|     flipper_file_close(ff);
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|     flipper_file_free(ff);
 | |
|     if(u32array) {
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|         free(u32array);
 | |
|     }
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| 
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|     if(!success) {
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|         free(animation);
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|         animation = NULL;
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|     }
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| 
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|     return animation;
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| }
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| 
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| static void animation_storage_free_bubbles(BubbleAnimation* animation) {
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|     if(!animation->frame_bubbles) return;
 | |
| 
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|     for(int i = 0; i < animation->frame_bubbles_count;) {
 | |
|         FrameBubble** bubble = &animation->frame_bubbles[i];
 | |
| 
 | |
|         if((*bubble) == NULL) break;
 | |
| 
 | |
|         while((*bubble)->next_bubble != NULL) {
 | |
|             bubble = &(*bubble)->next_bubble;
 | |
|         }
 | |
| 
 | |
|         if((*bubble)->bubble.str) {
 | |
|             free((void*)(*bubble)->bubble.str);
 | |
|         }
 | |
|         if((*bubble) == animation->frame_bubbles[i]) {
 | |
|             ++i;
 | |
|         }
 | |
|         free(*bubble);
 | |
|         *bubble = NULL;
 | |
|     }
 | |
|     free(animation->frame_bubbles);
 | |
|     animation->frame_bubbles = NULL;
 | |
| }
 |