 a39002ce22
			
		
	
	
		a39002ce22
		
			
		
	
	
	
	
		
			
			* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../desktop_i.h"
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| #include "../views/desktop_locked.h"
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| #include "desktop/views/desktop_main.h"
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| 
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| void desktop_scene_locked_callback(DesktopEvent event, void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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| }
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| 
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| static void desktop_scene_locked_new_idle_animation_callback(void* context) {
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|     furi_assert(context);
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|     Desktop* desktop = context;
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|     view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopLockedEventCheckAnimation);
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| }
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| 
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| void desktop_scene_locked_on_enter(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     DesktopLockedView* locked_view = desktop->locked_view;
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| 
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|     animation_manager_set_new_idle_callback(
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|         desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
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|     desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
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|     desktop_locked_reset_door_pos(locked_view);
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|     desktop_locked_update_hint_timeout(locked_view);
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| 
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|     uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
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| 
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|     desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
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| 
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|     view_port_enabled_set(desktop->lock_viewport, true);
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|     osTimerStart(locked_view->timer, osKernelGetTickFreq() / 16);
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| 
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|     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
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| }
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| 
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| static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopEvent event) {
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|     bool match = false;
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| 
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|     size_t length = desktop->pincode_buffer.length;
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|     length = code_input_push(desktop->pincode_buffer.data, length, event);
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|     desktop->pincode_buffer.length = length;
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| 
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|     match = code_input_compare(
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|         desktop->pincode_buffer.data,
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|         length,
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|         desktop->settings.pincode.data,
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|         desktop->settings.pincode.length);
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| 
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|     if(match) {
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|         desktop->pincode_buffer.length = 0;
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|         furi_hal_usb_enable();
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|         furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
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|         desktop_main_unlocked(desktop->main_view);
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|     }
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| 
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|     return match;
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| }
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| 
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| bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
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|     Desktop* desktop = (Desktop*)context;
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| 
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|     bool consumed = false;
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         switch(event.event) {
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|         case DesktopLockedEventUnlock:
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|             scene_manager_set_scene_state(
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|                 desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
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|             scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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|             consumed = true;
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|             break;
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|         case DesktopLockedEventUpdate:
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|             desktop_locked_manage_redraw(desktop->locked_view);
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|             consumed = true;
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|             break;
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|         case DesktopLockedEventInputReset:
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|             desktop->pincode_buffer.length = 0;
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|             break;
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|         case DesktopLockedEventCheckAnimation:
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|             animation_manager_check_blocking_process(desktop->animation_manager);
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|             consumed = true;
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|             break;
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|         default:
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|             if(desktop_scene_locked_check_pin(desktop, event.event)) {
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|                 scene_manager_set_scene_state(
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|                     desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
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|                 scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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|                 consumed = true;
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|             }
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|             break;
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void desktop_scene_locked_on_exit(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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|     desktop_locked_reset_counter(desktop->locked_view);
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|     osTimerStop(desktop->locked_view->timer);
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| }
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