 a39002ce22
			
		
	
	
		a39002ce22
		
			
		
	
	
	
	
		
			
			* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #include "gui/view_composed.h"
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| #include <gui/gui_i.h>
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| #include <gui/view.h>
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| #include <gui/canvas.h>
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| #include <gui/elements.h>
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| #include <furi.h>
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| #include "desktop_events.h"
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| 
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| typedef struct DesktopMainView DesktopMainView;
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| 
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| typedef void (*DesktopMainViewCallback)(DesktopEvent event, void* context);
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| 
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| struct DesktopMainView {
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|     View* view;
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|     DesktopMainViewCallback callback;
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|     void* context;
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| };
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| 
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| typedef struct {
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|     IconAnimation* animation;
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|     const Icon* icon;
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|     uint8_t scene_num;
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|     bool status_bar_background_black;
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|     uint32_t hint_expire_at;
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| } DesktopMainViewModel;
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| 
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| void desktop_main_set_callback(
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|     DesktopMainView* main_view,
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|     DesktopMainViewCallback callback,
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|     void* context);
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| 
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| View* desktop_main_get_view(DesktopMainView* main_view);
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| DesktopMainView* desktop_main_alloc();
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| void desktop_main_free(DesktopMainView* main_view);
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| void desktop_main_switch_dolphin_animation(
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|     DesktopMainView* main_view,
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|     const Icon* icon,
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|     bool status_bar_background_black);
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| void desktop_main_unlocked(DesktopMainView* main_view);
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| void desktop_main_reset_hint(DesktopMainView* main_view);
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| void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon);
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