* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			131 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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#include "one_shot_animation_view.h"
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#include <furi.h>
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#include <portmacro.h>
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#include <gui/canvas.h>
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#include <gui/view.h>
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#include <gui/icon_i.h>
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#include <stdint.h>
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typedef void (*OneShotInteractCallback)(void*);
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struct OneShotView {
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    View* view;
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    TimerHandle_t update_timer;
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    OneShotInteractCallback interact_callback;
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    void* interact_callback_context;
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};
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typedef struct {
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    const Icon* icon;
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    uint32_t index;
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    bool block_input;
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} OneShotViewModel;
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static void one_shot_view_update_timer_callback(TimerHandle_t xTimer) {
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    OneShotView* view = (void*)pvTimerGetTimerID(xTimer);
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    OneShotViewModel* model = view_get_model(view->view);
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    if((model->index + 1) < model->icon->frame_count) {
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        ++model->index;
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    } else {
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        model->block_input = false;
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        model->index = model->icon->frame_count - 2;
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    }
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    view_commit_model(view->view, true);
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}
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static void one_shot_view_draw(Canvas* canvas, void* model_) {
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    furi_assert(canvas);
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    furi_assert(model_);
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    OneShotViewModel* model = model_;
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    furi_check(model->index < model->icon->frame_count);
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    uint8_t y_offset = canvas_height(canvas) - model->icon->height;
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    canvas_draw_bitmap(
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        canvas,
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        0,
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        y_offset,
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        model->icon->width,
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        model->icon->height,
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        model->icon->frames[model->index]);
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}
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static bool one_shot_view_input(InputEvent* event, void* context) {
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    furi_assert(context);
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    furi_assert(event);
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    OneShotView* view = context;
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    bool consumed = false;
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    OneShotViewModel* model = view_get_model(view->view);
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    consumed = model->block_input;
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    view_commit_model(view->view, false);
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    if(!consumed) {
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        if(event->key == InputKeyRight) {
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            /* Right button reserved for animation activation, so consume */
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            consumed = true;
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            if(event->type == InputTypeShort) {
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                if(view->interact_callback) {
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                    view->interact_callback(view->interact_callback_context);
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                }
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            }
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        }
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    }
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    return consumed;
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}
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OneShotView* one_shot_view_alloc(void) {
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    OneShotView* view = malloc(sizeof(OneShotView));
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    view->view = view_alloc();
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    view->update_timer =
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        xTimerCreate(NULL, 1000, pdTRUE, view, one_shot_view_update_timer_callback);
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    view_allocate_model(view->view, ViewModelTypeLocking, sizeof(OneShotViewModel));
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    view_set_context(view->view, view);
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    view_set_draw_callback(view->view, one_shot_view_draw);
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    view_set_input_callback(view->view, one_shot_view_input);
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    return view;
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}
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void one_shot_view_free(OneShotView* view) {
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    furi_assert(view);
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    xTimerDelete(view->update_timer, portMAX_DELAY);
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    view_free(view->view);
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    view->view = NULL;
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    free(view);
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}
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void one_shot_view_set_interact_callback(
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    OneShotView* view,
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    OneShotInteractCallback callback,
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    void* context) {
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    furi_assert(view);
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    view->interact_callback_context = context;
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    view->interact_callback = callback;
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}
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void one_shot_view_start_animation(OneShotView* view, const Icon* icon) {
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    furi_assert(view);
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    furi_assert(icon);
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    furi_check(icon->frame_count >= 2);
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    OneShotViewModel* model = view_get_model(view->view);
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    model->index = 0;
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    model->icon = icon;
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    model->block_input = true;
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    view_commit_model(view->view, true);
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    xTimerChangePeriod(view->update_timer, 1000 / model->icon->frame_rate, portMAX_DELAY);
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}
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View* one_shot_view_get_view(OneShotView* view) {
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    furi_assert(view);
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    return view->view;
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}
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