* File worker: file operations helper. * Notification app: removed yield * File worker: write operations, calls to system file widgets * App ibutton: use file worker * Lfrfid: generic key loading, add path helper and hex conversion to lib * FileWorker: plain C verison * FileWorker: add to lib.mk * FileWorker: add to C sources, instead of CPP * Lfrfid: save scene * App lfrfid: add key scene, saved key menu * App lfrfid: saved key info scene * App lfrfid: delete key scene
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "lfrfid-app-scene-save-name.h"
 | 
						|
#include "../helpers/rfid-name-generator.h"
 | 
						|
 | 
						|
void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) {
 | 
						|
    const char* key_name = app->worker.key.get_name();
 | 
						|
 | 
						|
    if(strcmp(key_name, "") == 0) {
 | 
						|
        rfid_generate_random_name(app->text_store.text, app->text_store.text_size);
 | 
						|
    } else {
 | 
						|
        app->text_store.set("%s", key_name);
 | 
						|
    }
 | 
						|
 | 
						|
    auto text_input = app->view_controller.get<TextInputVM>();
 | 
						|
    text_input->set_header_text("Name the card");
 | 
						|
 | 
						|
    text_input->set_result_callback(
 | 
						|
        save_callback, app, app->text_store.text, app->worker.key.get_name_length());
 | 
						|
 | 
						|
    app->view_controller.switch_to<TextInputVM>();
 | 
						|
}
 | 
						|
 | 
						|
bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
 | 
						|
    bool consumed = false;
 | 
						|
 | 
						|
    if(event->type == LfRfidApp::EventType::Next) {
 | 
						|
        if(strlen(app->worker.key.get_name())) {
 | 
						|
            app->delete_key(&app->worker.key);
 | 
						|
        }
 | 
						|
 | 
						|
        app->worker.key.set_name(app->text_store.text);
 | 
						|
 | 
						|
        if(app->save_key(&app->worker.key)) {
 | 
						|
            app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveSuccess);
 | 
						|
        } else {
 | 
						|
            app->scene_controller.search_and_switch_to_previous_scene(
 | 
						|
                {LfRfidApp::SceneType::ReadedMenu});
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return consumed;
 | 
						|
}
 | 
						|
 | 
						|
void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) {
 | 
						|
    app->view_controller.get<TextInputVM>()->clean();
 | 
						|
}
 | 
						|
 | 
						|
void LfRfidAppSceneSaveName::save_callback(void* context) {
 | 
						|
    LfRfidApp* app = static_cast<LfRfidApp*>(context);
 | 
						|
    LfRfidApp::Event event;
 | 
						|
    event.type = LfRfidApp::EventType::Next;
 | 
						|
    app->view_controller.send_event(&event);
 | 
						|
}
 |